My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

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← Overview

Lily

Assassin Mythic Ranked · Pro
47.1%Win rate across all maps
1,417Games
64Trust Score
90. of 105Rank by score
Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 7.47.1 %
Popularity 42.0.30 %
Breadth 0.0% of maps
Counter safety 38.24.2 %
Star rate 77.28.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.3 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 30.5% from 920 gamesSilver — 43.4% from 4,224 gamesGold — 48.9% from 53,087 gamesDiamond — 48.7% from 81,840 gamesMythic — 48.0% from 451,552 gamesLegendary — 47.8% from 74,739 gamesMasters — 47.2% from 1,411 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Lily and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 男友不管男模會館 Diamond 22 33.7% 54.5%
2 情熱のジュジュ Mythic 32 33.0% 46.9%
3 배워준 Mythic 24 33.0% 50.0%
4 Vibe MKR Diamond 20 32.5% 50.0%
5 夢歩 Diamond 31 32.5% 45.2%