Only Layer Cake. 08/13 to 08/20, 8 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/20.
Direct duels in Bounty: how Lily does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
60.8%
288 games
Edgar
53.6%
2,078 games
Tick
54.6%
1,011 games
Piper
53.4%
880 games
Carl
59.2%
179 games
Dynamike
54.9%
397 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 夢歩 | Diamond | 28 | 31.3% | 50.0% |
| 2 | 情熱のジュジュ | Mythic | 26 | 30.2% | 46.2% |
| 3 | チギュ沢推しのコルト | Mythic | 21 | 29.9% | 47.6% |
| 4 | Blitzy Boy | Diamond | 34 | 29.5% | 41.2% |
| 5 | 큰째 | Mythic | 26 | 28.4% | 38.5% |