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← Overview

Lily

Assassin Mythic Ranked · Diamond
48.5%Win rate across all maps
22,976Games
100Trust Score
75. of 105Rank by score

Best map: Flaring Phoenix with 53.2% from 2,074 games.

Wins early — in Knockout 4.9 points better in short rounds than in long ones (52.6% against 47.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

History

08/04 to 08/21, 14 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 51.7% from 1,471 appearances08/05 — 50.0% from 4,440 appearances08/06 — 49.2% from 3,717 appearances08/11 — 44.4% from 880 appearances08/12 — 48.6% from 2,284 appearances08/13 — 47.6% from 3,257 appearances08/14 — 47.4% from 3,695 appearances08/15 — 49.3% from 3,891 appearances08/16 — 48.5% from 4,271 appearances08/17 — 48.3% from 4,583 appearances08/18 — 49.0% from 4,511 appearances08/19 — 45.9% from 1,268 appearances08/20 — 48.0% from 8,743 appearances08/21 — 48.7% from 14,233 appearances
51.7%08/04 48.7%08/21

Pick rate

08/04 — 0.8% from 1,471 appearances08/05 — 0.8% from 4,440 appearances08/06 — 0.7% from 3,717 appearances08/11 — 0.9% from 880 appearances08/12 — 0.9% from 2,284 appearances08/13 — 0.9% from 3,257 appearances08/14 — 0.9% from 3,695 appearances08/15 — 0.9% from 3,891 appearances08/16 — 0.9% from 4,271 appearances08/17 — 0.9% from 4,583 appearances08/18 — 0.9% from 4,511 appearances08/19 — 1.0% from 1,268 appearances08/20 — 0.8% from 8,743 appearances08/21 — 0.8% from 14,233 appearances
0.8%08/04 0.8%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 25.5% from 318 gamesSilver — 39.9% from 2,459 gamesGold — 48.4% from 32,741 gamesDiamond — 48.6% from 62,373 gamesMythic — 48.0% from 446,806 gamesLegendary — 47.8% from 73,975 gamesMasters — 47.2% from 1,407 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Flaring Phoenix Knockout 53.2%
2074 69
Safe(r) Zone Heist 53.5%
825 56
Hot Potato Heist 52.9%
1031 59
Layer Cake Bounty 49.9%
2582 73
Pit Stop Heist 50.9%
1174 61
Kaboom Canyon Heist 51.1%
886 57
Safe Zone Heist 51.4%
755 54
Hard Rock Mine Gem Grab 48.7%
1987 69
Out in the Open Knockout 49.4%
1060 59
Crystal Arcade Gem Grabprev. season 47.3%
2004 69
Gem Fort Gem Grab 47.4%
1666 66
Bridge Too Far Heist 48.9%
450 47
Deathcap Trap Gem Grabprev. season 46.9%
1891 68
Dueling Beetles Hot Zoneprev. season 47.1%
729 54
Belle's Rock Knockout 47.1%
556 50
Double Swoosh Gem Grab 46.1%
1346 63
Parallel Plays Hot Zone 46.3%
503 48
Undermine Gem Grab 45.5%
1140 60
Rustic Arcade Gem Grab 46.1%
597 51
New Horizons Knockout 45.8%
813 55
Hideout Bounty 45.0%
580 50
Dry Season Bounty 44.5%
770 55
Open Business Hot Zoneprev. season 43.7%
504 48
Sneaky Fields Brawl Ballprev. season 43.4%
774 55
Triple Dribble Brawl Ballprev. season 43.3%
668 52
Shooting Star Bounty 43.3%
404 45
Ring of Fire Hot Zoneprev. season 42.8%
845 56
Center Stage Brawl Ballprev. season 41.7%
824 56
Pinball Dreams Brawl Ballprev. season 41.5%
653 52
Spiraling Out Brawl Ball 34.1%
173 32

Against whom

Direct duels in Knockout: how Lily does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.5% against Edgar in Brawl Ball. On average the worst case sits at 27.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 57.6% 1,604 games Bolt 63.9% 227 games Brock 54.2% 2,488 games Mandy 56.2% 642 games Gray 57.6% 368 games Willow 54.6% 899 games

Who plays him best

Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 夢歩 Diamond 24 31.0% 50.0%
2 チギュ沢推しのコルト Diamond 21 30.2% 47.6%
3 Blitzy Boy Diamond 27 30.1% 44.4%
4 情熱のジュジュ Diamond 21 29.3% 42.9%
5 큰째 Mythic 26 28.7% 38.5%