Best map: Flaring Phoenix with 53.7% from 2,729 games.
Wins early — in Knockout 4.9 points better in short rounds than in long ones (52.6% against 47.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/03 to 08/21, 7 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
53.7% | 2729 | 74 | ||
Layer Cake ![]() |
53.6% | 2895 | 74 | ||
Hard Rock Mine ![]() |
52.5% | 2139 | 70 | ||
Gem Fort ![]() |
51.5% | 1965 | 69 | ||
Out in the Open ![]() |
51.4% | 1474 | 64 | ||
Double Swoosh ![]() |
50.3% | 1759 | 67 | ||
New Horizons ![]() |
50.5% | 1196 | 61 | ||
Undermine ![]() |
49.7% | 1593 | 65 | ||
Dry Season ![]() |
50.3% | 978 | 58 | ||
Safe(r) Zone ![]() |
50.1% | 774 | 55 | ||
Kaboom Canyon ![]() |
48.5% | 749 | 54 | ||
Safe Zone ![]() |
47.6% | 727 | 54 | ||
Hot Potato ![]() |
46.7% | 886 | 57 | ||
Rustic Arcade ![]() |
46.4% | 827 | 56 | ||
Pit Stop ![]() |
45.5% | 862 | 56 | ||
Belle's Rock ![]() |
44.6% | 803 | 55 | ||
Crystal Arcade prev. season |
45.2% | 73 | 19 | ||
Shooting Star ![]() |
44.1% | 646 | 52 | ||
Deathcap Trap prev. season |
44.6% | 74 | 20 | ||
Hideout ![]() |
42.1% | 851 | 56 | ||
Ring of Fire ![]() |
41.3% | 492 | 48 | ||
Bridge Too Far ![]() |
40.7% | 553 | 50 | ||
Parallel Plays ![]() |
40.0% | 610 | 51 | ||
Dueling Beetles ![]() |
39.4% | 429 | 46 | ||
Spiraling Out ![]() |
34.4% | 389 | 44 | ||
Open Business ![]() |
33.9% | 322 | 42 | ||
Sneaky Fields ![]() |
33.4% | 347 | 43 | ||
Pinball Dreams ![]() |
32.0% | 353 | 43 | ||
Triple Dribble ![]() |
29.9% | 304 | 41 | ||
Center Stage ![]() |
28.7% | 383 | 44 |
Direct duels in Knockout: how Lily does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.6% against Edgar in Brawl Ball. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
57.7%
1,456 games
Bolt
64.7%
207 games
Brock
54.3%
2,292 games
Mandy
56.1%
581 games
Willow
54.6%
832 games
Gray
57.5%
332 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 夢歩 | Diamond | 24 | 31.3% | 50.0% |
| 2 | Blitzy Boy | Diamond | 26 | 30.7% | 46.2% |
| 3 | 情熱のジュジュ | Diamond | 20 | 29.0% | 40.0% |
| 4 | 큰째 | Mythic | 26 | 29.0% | 38.5% |
| 5 | おぉん,,//まいごっど | Mythic | 24 | 28.7% | 37.5% |