For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +9.4 — rewards skill: from Gold to Legendary the win rate climbs by 9.4 points (regression 37.0% to 46.4%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Lily does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Doug
57.7%
78 games
Willow
50.3%
290 games
Bull
49.6%
256 games
Rico
48.0%
488 games
Ash
51.2%
82 games
Nita
49.5%
111 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 情熱のジュジュ | Mythic | 29 | 32.3% | 48.3% |
| 2 | 배워준 | Mythic | 24 | 32.1% | 50.0% |
| 3 | 夢歩 | Diamond | 30 | 32.0% | 46.7% |
| 4 | Simon-_- | Diamond | 26 | 31.5% | 46.2% |
| 5 | チギュ沢推しのコルト | Mythic | 21 | 31.3% | 47.6% |