Wins early — in Knockout 4.9 points better in short rounds than in long ones (52.6% against 47.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Only Deathcap Trap. 08/04 to 08/18, 14 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +1.6 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Lily does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers — the numbers are not enough for Legendary yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Legendary yet.
Bolt
62.8%
401 games
Griff
57.3%
1,186 games
Bo
56.0%
782 games
Clancy
64.9%
134 games
Edgar
53.0%
1,817 games
Crow
53.5%
729 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 큰째 | Mythic | 24 | 33.1% | 41.7% |
| 2 | おぉん,,//まいごっど | Mythic | 21 | 32.3% | 38.1% |
| 3 | ほあ | Diamond | 21 | 31.4% | 33.3% |