Wins early — in Knockout 2.2 points better in short rounds than in long ones (50.9% against 48.8%, split at 109 s). A pick for pace — if the game drags on, it works against him.
Only Layer Cake. 08/05 to 08/17, 5 days. 16 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/17.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.9 — punishes weak opponents: from Diamond to Legendary the win rate drops by 4.9 points (regression 51.9% to 47.0%). Higher up he gets outplayed.
Direct duels in Bounty: how Lily does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed for Diamond.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Diamond.
Tick
60.0%
430 games
Brock
57.5%
680 games
Grom
59.3%
270 games
Spike
54.0%
300 games
Griff
53.2%
346 games
Penny
57.4%
122 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 👁👃🏽👁 | Legendary | 51 | 48.4% | 66.7% |
| 2 | lachelejeutnul | Legendary | 72 | 47.8% | 61.1% |
| 3 | ZETA | Atomic02 | Masters | 33 | 47.1% | 69.7% |
| 4 | _chi | Legendary | 51 | 46.9% | 62.7% |
| 5 | はせ | Legendary | 28 | 46.8% | 71.4% |