Wins early — in Knockout 4.9 points better in short rounds than in long ones (52.6% against 47.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.6 — punishes weak opponents: from Gold to Legendary the win rate drops by 6.6 points (regression 53.9% to 47.3%). Higher up he gets outplayed.
Direct duels in Bounty: how Lily does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Piper
54.8%
471 games
Edgar
52.0%
1,200 games
Bolt
58.8%
160 games
Tick
52.7%
571 games
Rico
53.7%
376 games
Pierce
54.5%
268 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 큰째 | Mythic | 23 | 33.1% | 39.1% |
| 2 | おぉん,,//まいごっど | Mythic | 21 | 32.9% | 38.1% |
| 3 | ほあ | Diamond | 20 | 31.3% | 30.0% |