Wins early — in Knockout 2.2 points better in short rounds than in long ones (50.9% against 48.8%, split at 109 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −2.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Lily does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Jessie
61.9%
155 games
Nori
65.5%
110 games
Colt
57.8%
225 games
Edgar
57.8%
166 games
Chuck
63.0%
92 games
Nita
60.0%
115 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 👁👃🏽👁 | Legendary | 51 | 48.4% | 66.7% |
| 2 | lachelejeutnul | Legendary | 72 | 47.7% | 61.1% |
| 3 | はせ | Legendary | 30 | 47.6% | 73.3% |
| 4 | ZETA | Atomic02 | Masters | 33 | 47.1% | 69.7% |
| 5 | _chi | Legendary | 51 | 46.9% | 62.7% |