Wins early — in Knockout 4.9 points better in short rounds than in long ones (52.6% against 47.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Only Undermine. 08/04 to 08/21, 13 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.1 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Lily does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.7%
471 games
Griff
56.7%
1,418 games
Bo
55.9%
917 games
Clancy
63.9%
147 games
Edgar
52.6%
2,141 games
Bull
55.6%
396 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 夢歩 | Diamond | 21 | 31.3% | 47.6% |
| 2 | Blitzy Boy | Diamond | 24 | 31.2% | 45.8% |
| 3 | おぉん,,//まいごっど | Mythic | 22 | 30.0% | 40.9% |
| 4 | 큰째 | Mythic | 25 | 30.0% | 40.0% |
| 5 | ほあ | Diamond | 21 | 28.5% | 33.3% |