My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Lily

Assassin Mythic All games Bounty
49.3%Win rate in Bounty
59,161Games
100Trust Score
50. of 106Rank in Bounty

Best map: Acid Lakes with 67.5% from 681 games.

Trophy Roadchange

Profile

Win ratePopularityBreadth 44.Counter safetyStar rate
Win rate 52.49.3 %
Popularity 70.0.97 %
Breadth 44.22% of maps
Counter safety 55.34.3 %
Star rate 90.29.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 17 days. 11 earlier days are left out — below 236 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 40.6% from 532 appearances08/06 — 49.5% from 2,108 appearances08/07 — 51.1% from 589 appearances08/08 — 49.2% from 736 appearances08/09 — 50.1% from 453 appearances08/11 — 42.4% from 618 appearances08/12 — 38.4% from 1,087 appearances08/13 — 49.5% from 9,841 appearances08/14 — 50.2% from 7,613 appearances08/15 — 50.8% from 5,590 appearances08/16 — 52.1% from 8,875 appearances08/17 — 48.8% from 6,120 appearances08/18 — 49.6% from 6,713 appearances08/19 — 47.9% from 3,671 appearances08/20 — 47.3% from 2,886 appearances08/22 — 41.9% from 372 appearances08/24 — 43.8% from 717 appearances
40.6%08/05 43.8%08/24

Pick rate

08/05 — 0.4% from 532 appearances08/06 — 0.9% from 2,108 appearances08/07 — 1.1% from 589 appearances08/08 — 1.0% from 736 appearances08/09 — 1.0% from 453 appearances08/11 — 0.5% from 618 appearances08/12 — 0.5% from 1,087 appearances08/13 — 1.0% from 9,841 appearances08/14 — 1.1% from 7,613 appearances08/15 — 0.9% from 5,590 appearances08/16 — 1.2% from 8,875 appearances08/17 — 1.0% from 6,120 appearances08/18 — 1.0% from 6,713 appearances08/19 — 0.9% from 3,671 appearances08/20 — 0.8% from 2,886 appearances08/22 — 0.9% from 372 appearances08/24 — 0.9% from 717 appearances
0.4%08/05 0.9%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 167 maps.

MapWin rateGamesTrust
Crystal Clearing Bounty 52.9%
6850 87
Layer Cake Bounty 51.7%
19478 100
Supercut Bounty 51.8%
5592 84
Deathcap Trap Bounty 56.3%
268 39
Tasty Berry Bounty 49.5%
3926 79
Watermelons Bounty 50.2%
1289 62
Wall Hugging Bounty 48.3%
7506 89
Dry Season Bounty 46.8%
4454 81
Shooting Star Bounty 42.4%
7228 88
Choral Chambers Bounty 42.3%
769 55
Hideout Bounty 40.4%
1801 67

Against whom

Direct duels in Bounty: how Lily does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 28.9% against Hank in Hot Zone. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 63.9% 676 games Tick 57.2% 2,699 games Carl 56.9% 517 games Brock 52.7% 4,454 games Edgar 52.3% 5,383 games Dynamike 54.0% 1,040 games

Who plays him best soon

Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Malenawu Masters 35 37.5% 62.9%
2 Tiktok RussBS94 Legendary 20 35.9% 70.0%
3 男友不管男模會館 Diamond 30 35.0% 56.7%
4 Vibe MKR Mythic 33 34.0% 51.5%
5 夢歩 Diamond 33 33.2% 48.5%