Best map: Flaring Phoenix with 53.8% from 6,115 games.
Wins early — in Knockout 4.1 points better in short rounds than in long ones (53.2% against 49.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 17 days. 12 earlier days are left out — below 322 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.7 points (regression 49.7% to 47.1%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
50.3% | 5402 | 84 | ||
Gem Fort ![]() |
48.2% | 4653 | 82 | ||
Double Swoosh ![]() |
47.1% | 3942 | 79 | ||
Undermine ![]() |
47.1% | 3497 | 77 | ||
Crystal Arcade prev. season |
47.3% | 2004 | 69 | ||
Deathcap Trap prev. season |
46.9% | 1891 | 68 | ||
Rustic Arcade ![]() |
46.0% | 1806 | 67 |
Direct duels in Gem Grab: how Lily does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.6% against Hank in Hot Zone. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.2%
1,822 games
Bo
55.6%
3,949 games
Ash
57.8%
823 games
Griff
54.3%
5,668 games
Rico
52.7%
4,329 games
Doug
55.7%
641 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Malenawu | Masters | 46 | 38.6% | 60.9% |
| 2 | Tiktok RussBS94 | Legendary | 20 | 36.0% | 70.0% |
| 3 | 男友不管男模會館 | Diamond | 30 | 35.0% | 56.7% |
| 4 | Vibe MKR | Mythic | 33 | 34.1% | 51.5% |
| 5 | 夢歩 | Diamond | 34 | 32.9% | 47.1% |