Best map: Deathcap Trap with 48.3% from 19,278 games.
Wins early — in Gem Grab 2.6 points better in short rounds than in long ones (51.0% against 48.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 21 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.9 points (regression 49.9% to 47.0%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
48.3% | 19278 | 100 | ||
Crystal Arcade prev. season |
47.7% | 20756 | 100 | ||
Gem Fort ![]() |
49.5% | 994 | 58 | ||
Rustic Arcade prev. season |
47.0% | 10096 | 93 | ||
Hard Rock Mine ![]() |
46.7% | 1157 | 61 | ||
Undermine ![]() |
46.0% | 694 | 53 | ||
Double Swoosh ![]() |
42.3% | 872 | 56 |
Direct duels in Gem Grab: how Lily does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.5% against Hank in Hot Zone. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.4%
1,892 games
Bo
55.7%
4,171 games
Ash
58.0%
854 games
Griff
54.4%
5,949 games
Rico
52.6%
4,538 games
Doug
55.6%
665 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Malenawu | Masters | 46 | 38.4% | 60.9% |
| 2 | Tiktok RussBS94 | Legendary | 20 | 35.7% | 70.0% |
| 3 | 男友不管男模會館 | Diamond | 30 | 34.8% | 56.7% |
| 4 | Vibe MKR | Mythic | 34 | 34.3% | 52.9% |
| 5 | GD|Joe💙NG | Legendary | 28 | 32.9% | 50.0% |