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EN

Lily

Assassin Mythic Ranked · Silver Gem Grab
50.1%Win rate in Gem Grab
2,132Games
70Trust Score
25. of 105Rank in Gem Grab
−2.8Skill bonus

Best map: Layer Cake with 56.9% from 538 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 45.Counter safetyStar rate
Win rate 67.50.1 %
Popularity 70.1.03 %
Breadth 45.13% of maps
Counter safety 63.35.9 %
Star rate 89.31.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/20 — 45.6% from 456 appearances08/21 — 52.0% from 352 appearances08/22 — 53.4% from 309 appearances08/23 — 54.3% from 267 appearances08/24 — 48.4% from 395 appearances08/25 — 50.6% from 330 appearances
45.6%08/20 50.6%08/25

Pick rate

08/20 — 1.0% from 456 appearances08/21 — 1.1% from 352 appearances08/22 — 1.1% from 309 appearances08/23 — 1.1% from 267 appearances08/24 — 1.0% from 395 appearances08/25 — 1.0% from 330 appearances
1.0%08/20 1.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.8 points (regression 49.8% to 47.0%). Higher up he gets outplayed.

Bronze — 32.0% from 537 gamesSilver — 49.7% from 2,174 gamesGold — 50.4% from 28,421 gamesDiamond — 47.9% from 34,049 gamesMythic — 47.7% from 151,346 gamesLegendary — 48.5% from 25,822 gamesMasters — 48.2% from 637 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Silver). Filtered to Gem Grab: 5 of 28 maps.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 53.6%
461 47
Double Swoosh Gem Grab 51.8%
473 47
Gem Fort Gem Grab 49.7%
479 48
Undermine Gem Grab 47.6%
437 46
Rustic Arcade Gem Grab 46.5%
282 40

Against whom

Direct duels in Gem Grab: how Lily does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.4% against Darryl in Brawl Ball. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.1% 1,854 games Bo 55.4% 4,058 games Ash 58.0% 839 games Griff 54.3% 5,795 games Doug 55.8% 656 games Rico 52.6% 4,440 games

Who plays him best soon

Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Malenawu Masters 46 38.6% 60.9%
2 Tiktok RussBS94 Legendary 20 35.9% 70.0%
3 男友不管男模會館 Diamond 30 35.0% 56.7%
4 Vibe MKR Mythic 34 34.5% 52.9%
5 GD|Joe💙NG Legendary 28 33.1% 50.0%