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Lily

Assassin Mythic Ranked · Gold Knockout
52.4%Win rate in Knockout
19,650Games
100Trust Score
20. of 105Rank in Knockout
−6.1Skill bonus

Best map: Flaring Phoenix with 54.9% from 8,796 games.

Wins early — in Knockout 4.1 points better in short rounds than in long ones (53.2% against 49.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 48.Counter safetyStar rate
Win rate 79.52.4 %
Popularity 74.1.11 %
Breadth 48.13% of maps
Counter safety 69.37.2 %
Star rate 90.30.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/05 — 48.7% from 193 appearances08/06 — 49.2% from 126 appearances08/20 — 51.4% from 4,116 appearances08/21 — 52.1% from 3,898 appearances08/22 — 52.3% from 2,730 appearances08/23 — 52.8% from 2,396 appearances08/24 — 52.8% from 3,856 appearances08/25 — 53.5% from 2,654 appearances
48.7%08/05 53.5%08/25

Pick rate

08/05 — 1.0% from 193 appearances08/06 — 1.0% from 126 appearances08/20 — 1.1% from 4,116 appearances08/21 — 1.1% from 3,898 appearances08/22 — 1.2% from 2,730 appearances08/23 — 1.1% from 2,396 appearances08/24 — 1.1% from 3,856 appearances08/25 — 1.0% from 2,654 appearances
1.0%08/05 1.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.1 — punishes weak opponents: from Bronze to Legendary the win rate drops by 6.1 points (regression 53.7% to 47.5%). Higher up he gets outplayed.

Bronze — 30.0% from 444 gamesSilver — 49.5% from 1,597 gamesGold — 52.3% from 20,134 gamesDiamond — 50.9% from 23,003 gamesMythic — 48.5% from 112,688 gamesLegendary — 47.6% from 12,131 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 54.9%
8796 91
Out in the Open Knockout 52.3%
4698 82
Belle's Rock Knockout 49.2%
2540 72
New Horizons Knockout 48.8%
3616 78

Against whom

Direct duels in Knockout: how Lily does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.6% against Hank in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.6% 593 games Pearl 61.9% 659 games Brock 56.4% 7,087 games Edgar 56.1% 4,986 games Tick 56.4% 2,291 games Mandy 55.7% 2,092 games

Who plays him best soon

Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Malenawu Masters 35 37.5% 62.9%
2 男友不管男模會館 Diamond 30 35.0% 56.7%
3 Vibe MKR Mythic 33 34.0% 51.5%
4 夢歩 Diamond 33 33.2% 48.5%
5 배워준 Mythic 27 32.5% 48.1%