My roster

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EN

Lily

Assassin Mythic Ranked · Masters
47.7%Win rate across all maps
1,479Games
64Trust Score
88. of 105Rank by score

Best map: Hot Potato with 50.3% from 4,773 games.

Wins early — in Gem Grab 2.6 points better in short rounds than in long ones (51.0% against 48.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 11.47.7 %
Popularity 55.0.55 %
Breadth 0.0% of maps
Counter safety 58.28.9 %
Star rate 81.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/11, 7 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 48.5% from 134 appearances08/05 — 43.4% from 175 appearances08/06 — 54.2% from 190 appearances08/08 — 52.9% from 102 appearances08/09 — 53.3% from 92 appearances08/10 — 40.3% from 144 appearances08/11 — 47.6% from 189 appearances
48.5%08/04 47.6%08/11

Pick rate

08/04 — 0.4% from 134 appearances08/05 — 0.3% from 175 appearances08/06 — 0.4% from 190 appearances08/08 — 0.4% from 102 appearances08/09 — 0.3% from 92 appearances08/10 — 0.3% from 144 appearances08/11 — 0.3% from 189 appearances
0.4%08/04 0.3%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 30.5% from 2,922 gamesSilver — 45.6% from 8,119 gamesGold — 49.8% from 94,888 gamesDiamond — 49.0% from 107,199 gamesMythic — 48.0% from 461,200 gamesLegendary — 47.8% from 76,881 gamesMasters — 47.7% from 1,479 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heistprev. season 50.3%
4773 82
Hard Rock Mine Gem Grabprev. season 49.5%
5937 85
Double Swoosh Gem Grabprev. season 49.3%
3977 79
Safe Zone Heistprev. season 49.0%
3378 77
Flaring Phoenix Knockoutprev. season 48.4%
6133 86
Parallel Plays Hot Zoneprev. season 48.8%
3585 78
Deathcap Trap Gem Grabprev. season 48.8%
3379 77
Gem Fort Gem Grabprev. season 48.5%
5124 83
Rustic Arcade Gem Grabprev. season 49.2%
1542 65
Kaboom Canyon Heistprev. season 47.9%
4202 80
Crystal Arcade Gem Grabprev. season 48.0%
3233 76
Layer Cake Bountyprev. season 47.2%
8542 91
Bridge Too Far Heistprev. season 48.2%
1792 67
Pinball Dreams Brawl Ballprev. season 47.4%
995 58
Undermine Gem Grabprev. season 45.8%
3315 76
Dueling Beetles Hot Zoneprev. season 46.1%
1586 65
New Horizons Knockoutprev. season 45.7%
1824 68
Hideout Bountyprev. season 44.6%
1279 62
Center Stage Brawl Ballprev. season 44.2%
1494 65
Open Business Hot Zoneprev. season 44.4%
700 53
Triple Dribble Brawl Ballprev. season 42.9%
936 58

Who beats Lily and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Malenawu Masters 54 38.1% 57.4%
2 Tiktok RussBS94 Legendary 20 35.6% 70.0%
3 男友不管男模會館 Diamond 30 34.7% 56.7%
4 Vibe MKR Mythic 34 34.3% 52.9%
5 GD|Joe💙NG Legendary 28 32.8% 50.0%