Best map: Bridge Too Far with 59.2% from 414 games.
Diamondchange
08/03 to 08/22, 16 days. 9 earlier days are left out — below 68 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/22.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +2.3 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
59.2% | 414 | 45 | ||
Rustic Arcade prev. season |
55.7% | 409 | 45 | ||
Safe Zone prev. season |
53.0% | 396 | 45 | ||
Kaboom Canyon prev. season |
51.7% | 555 | 50 | ||
Out in the Open prev. season |
52.6% | 327 | 42 | ||
Safe(r) Zone ![]() |
55.7% | 158 | 31 | ||
Gem Fort prev. season |
49.5% | 218 | 36 | ||
Undermine prev. season |
48.8% | 295 | 40 | ||
Spiraling Out ![]() |
55.2% | 58 | 16 | ||
New Horizons prev. season |
48.7% | 261 | 38 | ||
Double Swoosh prev. season |
48.2% | 228 | 36 | ||
Hideout prev. season |
47.2% | 284 | 40 | ||
Shooting Star prev. season |
46.5% | 271 | 39 | ||
Dry Season prev. season |
46.2% | 314 | 41 | ||
Crystal Arcade prev. season |
46.5% | 202 | 35 | ||
Pit Stop ![]() |
47.2% | 53 | 15 | ||
Belle's Rock prev. season |
44.9% | 198 | 34 | ||
Deathcap Trap prev. season |
44.4% | 169 | 32 | ||
Hard Rock Mine prev. season |
42.9% | 226 | 36 | ||
Layer Cake prev. season |
42.7% | 199 | 34 | ||
Flaring Phoenix prev. season |
42.4% | 262 | 38 | ||
Center Stage prev. season |
41.5% | 147 | 30 | ||
Pinball Dreams prev. season |
40.2% | 132 | 28 | ||
Ring of Fire prev. season |
40.9% | 242 | 37 | ||
Open Business prev. season |
39.6% | 154 | 31 | ||
Sneaky Fields prev. season |
35.5% | 93 | 23 | ||
Dueling Beetles prev. season |
37.5% | 144 | 30 | ||
Hot Potato prev. season |
39.0% | 310 | 41 | ||
Parallel Plays prev. season |
35.1% | 111 | 26 | ||
Triple Dribble prev. season |
30.7% | 101 | 24 |
Direct duels in Gem Grab: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.5% against Carl in Heist — barely punishable even there, which makes him a risk-free first pick.
Lola counters nobody here — he wins and loses as strength would have it.
Nobody counters Lola here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Rico
54.7%
86 games
Starr Nova
56.7%
60 games
Stu
55.7%
61 games
Griff
50.4%
117 games
Mortis
49.5%
101 games
Crow
50.0%
80 games
Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ゲイに昇格できる点P | Legendary | 33 | 39.0% | 75.8% |