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← Overview

Lola

Damage Dealer Epic Ranked · Diamond
51.2%Win rate across all maps
2,387Games
72Trust Score
60. of 105Rank by score

Best map: Bridge Too Far with 59.2% from 414 games.

Diamondchange

History

08/03 to 08/22, 16 days. 9 earlier days are left out — below 68 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/22.

Win rate

08/03 — 42.5% from 73 appearances08/04 — 40.2% from 249 appearances08/05 — 47.4% from 673 appearances08/06 — 52.3% from 654 appearances08/11 — 47.6% from 105 appearances08/12 — 45.0% from 300 appearances08/13 — 45.4% from 370 appearances08/14 — 43.2% from 412 appearances08/15 — 47.0% from 379 appearances08/16 — 44.0% from 504 appearances08/17 — 47.6% from 489 appearances08/18 — 45.7% from 506 appearances08/19 — 45.0% from 109 appearances08/20 — 51.2% from 933 appearances08/21 — 51.9% from 1,284 appearances08/22 — 46.5% from 170 appearances
42.5%08/03 46.5%08/22

Pick rate

08/03 — 0.2% from 73 appearances08/04 — 0.1% from 249 appearances08/05 — 0.1% from 673 appearances08/06 — 0.1% from 654 appearances08/11 — 0.1% from 105 appearances08/12 — 0.1% from 300 appearances08/13 — 0.1% from 370 appearances08/14 — 0.1% from 412 appearances08/15 — 0.1% from 379 appearances08/16 — 0.1% from 504 appearances08/17 — 0.1% from 489 appearances08/18 — 0.1% from 506 appearances08/19 — 0.1% from 109 appearances08/20 — 0.1% from 933 appearances08/21 — 0.1% from 1,284 appearances08/22 — 0.1% from 170 appearances
0.2%08/03 0.1%08/22

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +2.3 points across the whole range). He plays the same at the bottom as at the top.

Silver — 42.2% from 372 gamesGold — 51.2% from 2,730 gamesDiamond — 47.8% from 7,311 gamesMythic — 48.1% from 41,873 gamesLegendary — 49.8% from 19,084 gamesMasters — 48.0% from 1,085 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Bridge Too Far Heist 59.2%
414 45
Rustic Arcade Gem Grabprev. season 55.7%
409 45
Safe Zone Heistprev. season 53.0%
396 45
Kaboom Canyon Heistprev. season 51.7%
555 50
Out in the Open Knockoutprev. season 52.6%
327 42
Safe(r) Zone Heist 55.7%
158 31
Gem Fort Gem Grabprev. season 49.5%
218 36
Undermine Gem Grabprev. season 48.8%
295 40
Spiraling Out Brawl Ball 55.2%
58 16
New Horizons Knockoutprev. season 48.7%
261 38
Double Swoosh Gem Grabprev. season 48.2%
228 36
Hideout Bountyprev. season 47.2%
284 40
Shooting Star Bountyprev. season 46.5%
271 39
Dry Season Bountyprev. season 46.2%
314 41
Crystal Arcade Gem Grabprev. season 46.5%
202 35
Pit Stop Heist 47.2%
53 15
Belle's Rock Knockoutprev. season 44.9%
198 34
Deathcap Trap Gem Grabprev. season 44.4%
169 32
Hard Rock Mine Gem Grabprev. season 42.9%
226 36
Layer Cake Bountyprev. season 42.7%
199 34
Flaring Phoenix Knockoutprev. season 42.4%
262 38
Center Stage Brawl Ballprev. season 41.5%
147 30
Pinball Dreams Brawl Ballprev. season 40.2%
132 28
Ring of Fire Hot Zoneprev. season 40.9%
242 37
Open Business Hot Zoneprev. season 39.6%
154 31
Sneaky Fields Brawl Ballprev. season 35.5%
93 23
Dueling Beetles Hot Zoneprev. season 37.5%
144 30
Hot Potato Heistprev. season 39.0%
310 41
Parallel Plays Hot Zoneprev. season 35.1%
111 26
Triple Dribble Brawl Ballprev. season 30.7%
101 24

Against whom

Direct duels in Gem Grab: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 39.5% against Carl in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Lola counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Lola here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Rico 54.7% 86 games Starr Nova 56.7% 60 games Stu 55.7% 61 games Griff 50.4% 117 games Mortis 49.5% 101 games Crow 50.0% 80 games

Who plays him best

Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ゲイに昇格できる点P Legendary 33 39.0% 75.8%