Best map: Bridge Too Far with 58.0% from 740 games.
Diamondchange
08/04 to 08/21, 14 days. 10 earlier days are left out — below 100 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.9 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far prev. season |
58.0% | 740 | 54 | ||
Rustic Arcade prev. season |
56.0% | 391 | 44 | ||
Safe Zone prev. season |
52.4% | 380 | 44 | ||
Safe(r) Zone ![]() |
57.3% | 131 | 28 | ||
Kaboom Canyon prev. season |
51.3% | 522 | 49 | ||
Out in the Open prev. season |
52.4% | 313 | 41 | ||
Spiraling Out ![]() |
58.8% | 51 | 14 | ||
Undermine prev. season |
49.6% | 276 | 39 | ||
Gem Fort prev. season |
49.5% | 210 | 35 | ||
Double Swoosh prev. season |
48.9% | 221 | 36 | ||
New Horizons prev. season |
48.2% | 255 | 38 | ||
Hideout prev. season |
46.9% | 275 | 39 | ||
Dry Season prev. season |
46.5% | 303 | 41 | ||
Crystal Arcade prev. season |
46.5% | 202 | 35 | ||
Shooting Star prev. season |
46.0% | 263 | 39 | ||
Pit Stop ![]() |
47.9% | 48 | 13 | ||
Belle's Rock prev. season |
45.5% | 189 | 34 | ||
Deathcap Trap prev. season |
44.4% | 169 | 32 | ||
Hard Rock Mine prev. season |
43.2% | 220 | 36 | ||
Layer Cake prev. season |
42.7% | 192 | 34 | ||
Pinball Dreams prev. season |
41.3% | 126 | 28 | ||
Flaring Phoenix prev. season |
42.0% | 257 | 38 | ||
Open Business prev. season |
40.9% | 149 | 30 | ||
Center Stage prev. season |
40.3% | 144 | 30 | ||
Ring of Fire prev. season |
40.8% | 228 | 36 | ||
Dueling Beetles prev. season |
38.2% | 136 | 29 | ||
Hot Potato prev. season |
39.5% | 286 | 40 | ||
Sneaky Fields prev. season |
34.8% | 92 | 23 | ||
Parallel Plays prev. season |
35.2% | 108 | 25 | ||
Triple Dribble prev. season |
32.3% | 96 | 23 |
Direct duels in Knockout: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 41.8% against 8-Bit in Heist — barely punishable even there, which makes him a risk-free first pick.
Lola counters nobody here — he wins and loses as strength would have it.
Nobody counters Lola here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ゲイに昇格できる点P | Legendary | 31 | 38.3% | 74.2% |