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← Overview

Lola

Damage Dealer Epic Ranked · Diamond
52.0%Win rate across all maps
2,049Games
69Trust Score
51. of 105Rank by score

Best map: Bridge Too Far with 58.0% from 740 games.

Diamondchange

History

08/04 to 08/21, 14 days. 10 earlier days are left out — below 100 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 40.2% from 249 appearances08/05 — 47.4% from 673 appearances08/06 — 52.3% from 654 appearances08/11 — 47.6% from 105 appearances08/12 — 45.0% from 300 appearances08/13 — 45.4% from 370 appearances08/14 — 43.2% from 412 appearances08/15 — 47.0% from 379 appearances08/16 — 44.0% from 504 appearances08/17 — 47.6% from 489 appearances08/18 — 45.7% from 506 appearances08/19 — 45.0% from 109 appearances08/20 — 51.4% from 912 appearances08/21 — 52.4% from 1,137 appearances
40.2%08/04 52.4%08/21

Pick rate

08/04 — 0.1% from 249 appearances08/05 — 0.1% from 673 appearances08/06 — 0.1% from 654 appearances08/11 — 0.1% from 105 appearances08/12 — 0.1% from 300 appearances08/13 — 0.1% from 370 appearances08/14 — 0.1% from 412 appearances08/15 — 0.1% from 379 appearances08/16 — 0.1% from 504 appearances08/17 — 0.1% from 489 appearances08/18 — 0.1% from 506 appearances08/19 — 0.1% from 109 appearances08/20 — 0.1% from 912 appearances08/21 — 0.1% from 1,137 appearances
0.1%08/04 0.1%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.9 points across the whole range). He plays the same at the bottom as at the top.

Silver — 43.0% from 323 gamesGold — 51.8% from 2,396 gamesDiamond — 47.9% from 6,973 gamesMythic — 48.1% from 41,579 gamesLegendary — 49.8% from 19,008 gamesMasters — 48.0% from 1,085 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Bridge Too Far Heistprev. season 58.0%
740 54
Rustic Arcade Gem Grabprev. season 56.0%
391 44
Safe Zone Heistprev. season 52.4%
380 44
Safe(r) Zone Heist 57.3%
131 28
Kaboom Canyon Heistprev. season 51.3%
522 49
Out in the Open Knockoutprev. season 52.4%
313 41
Spiraling Out Brawl Ball 58.8%
51 14
Undermine Gem Grabprev. season 49.6%
276 39
Gem Fort Gem Grabprev. season 49.5%
210 35
Double Swoosh Gem Grabprev. season 48.9%
221 36
New Horizons Knockoutprev. season 48.2%
255 38
Hideout Bountyprev. season 46.9%
275 39
Dry Season Bountyprev. season 46.5%
303 41
Crystal Arcade Gem Grabprev. season 46.5%
202 35
Shooting Star Bountyprev. season 46.0%
263 39
Pit Stop Heist 47.9%
48 13
Belle's Rock Knockoutprev. season 45.5%
189 34
Deathcap Trap Gem Grabprev. season 44.4%
169 32
Hard Rock Mine Gem Grabprev. season 43.2%
220 36
Layer Cake Bountyprev. season 42.7%
192 34
Pinball Dreams Brawl Ballprev. season 41.3%
126 28
Flaring Phoenix Knockoutprev. season 42.0%
257 38
Open Business Hot Zoneprev. season 40.9%
149 30
Center Stage Brawl Ballprev. season 40.3%
144 30
Ring of Fire Hot Zoneprev. season 40.8%
228 36
Dueling Beetles Hot Zoneprev. season 38.2%
136 29
Hot Potato Heistprev. season 39.5%
286 40
Sneaky Fields Brawl Ballprev. season 34.8%
92 23
Parallel Plays Hot Zoneprev. season 35.2%
108 25
Triple Dribble Brawl Ballprev. season 32.3%
96 23

Against whom

Direct duels in Knockout: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 41.8% against 8-Bit in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Lola counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Lola here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 64.0% 86 games Brock 59.4% 96 games

Who plays him best

Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ゲイに昇格できる点P Legendary 31 38.3% 74.2%