Best map: Kaboom Canyon with 63.7% from 124 games.
Goldchange
08/04 to 08/21, 5 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
63.7% | 124 | 27 | ||
Bridge Too Far ![]() |
58.7% | 167 | 32 | ||
Belle's Rock ![]() |
62.1% | 66 | 18 | ||
Safe(r) Zone ![]() |
58.6% | 87 | 22 | ||
New Horizons ![]() |
64.4% | 45 | 12 | ||
Out in the Open ![]() |
57.9% | 76 | 20 | ||
Flaring Phoenix ![]() |
62.2% | 45 | 12 | ||
Center Stage prev. season |
61.9% | 42 | 11 | ||
Double Swoosh ![]() |
60.0% | 40 | 10 | ||
Deathcap Trap prev. season |
63.3% | 30 | 6 | ||
Shooting Star ![]() |
54.0% | 63 | 17 | ||
Rustic Arcade ![]() |
51.3% | 76 | 20 | ||
Crystal Arcade prev. season |
66.7% | 15 | 0 | ||
Dry Season ![]() |
53.1% | 49 | 13 | ||
Pinball Dreams prev. season |
53.3% | 45 | 12 | ||
Gem Fort ![]() |
51.7% | 58 | 16 | ||
Hot Potato ![]() |
50.7% | 69 | 19 | ||
Hideout ![]() |
49.2% | 59 | 16 | ||
Parallel Plays prev. season |
51.7% | 29 | 6 | ||
Pit Stop ![]() |
48.3% | 58 | 16 | ||
Dueling Beetles prev. season |
45.2% | 31 | 7 | ||
Spiraling Out ![]() |
44.1% | 34 | 8 | ||
Ring of Fire ![]() |
44.4% | 72 | 19 | ||
Open Business ![]() |
42.9% | 42 | 11 | ||
Layer Cake ![]() |
42.0% | 50 | 14 | ||
Undermine ![]() |
41.9% | 62 | 17 | ||
Safe Zone ![]() |
41.6% | 77 | 20 | ||
Sneaky Fields prev. season |
35.7% | 28 | 5 | ||
Hard Rock Mine ![]() |
38.5% | 52 | 14 | ||
Triple Dribble prev. season |
28.6% | 28 | 5 |
Direct duels in Knockout: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 43.9% against 8-Bit in Heist — barely punishable even there, which makes him a risk-free first pick.
Lola counters nobody here — he wins and loses as strength would have it.
Nobody counters Lola here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.