Best map: Bridge Too Far with 53.9% from 4,489 games.
Legendarychange
08/04 to 08/18, 15 days. 9 earlier days are left out — below 266 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.9 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far prev. season |
53.9% | 4489 | 81 | ||
Rustic Arcade prev. season |
52.5% | 1308 | 63 | ||
Undermine prev. season |
53.0% | 656 | 52 | ||
Kaboom Canyon prev. season |
49.7% | 3383 | 77 | ||
Deathcap Trap prev. season |
51.1% | 511 | 48 | ||
Sneaky Fields prev. season |
56.5% | 124 | 27 | ||
Gem Fort prev. season |
50.1% | 511 | 48 | ||
Shooting Star prev. season |
50.2% | 404 | 45 | ||
Crystal Arcade prev. season |
49.8% | 488 | 48 | ||
Hot Potato prev. season |
49.5% | 511 | 48 | ||
Double Swoosh prev. season |
47.9% | 795 | 55 | ||
Hideout prev. season |
48.5% | 501 | 48 | ||
Out in the Open prev. season |
47.9% | 497 | 48 | ||
Open Business prev. season |
48.7% | 261 | 38 | ||
Dueling Beetles prev. season |
48.7% | 193 | 34 | ||
Ring of Fire prev. season |
46.4% | 938 | 58 | ||
Dry Season prev. season |
47.2% | 373 | 44 | ||
Layer Cake prev. season |
48.4% | 159 | 31 | ||
Triple Dribble prev. season |
48.0% | 98 | 24 | ||
Hard Rock Mine prev. season |
46.0% | 409 | 45 | ||
New Horizons prev. season |
45.1% | 244 | 37 | ||
Safe Zone prev. season |
44.1% | 1048 | 59 | ||
Flaring Phoenix prev. season |
44.8% | 183 | 33 | ||
Belle's Rock prev. season |
44.4% | 178 | 33 | ||
Parallel Plays prev. season |
38.8% | 67 | 18 | ||
Center Stage prev. season |
41.8% | 400 | 45 | ||
Pinball Dreams prev. season |
35.3% | 232 | 37 |
Direct duels in Knockout: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 41.4% against 8-Bit in Heist — barely punishable even there, which makes him a risk-free first pick.
Lola counters nobody here — he wins and loses as strength would have it.
Nobody counters Lola here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ゲイに昇格できる点P | Legendary | 24 | 35.9% | 70.8% |