Best map: Bridge Too Far with 53.5% from 417 games.
Masterschange
08/04 to 08/12, 6 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/12.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far prev. season |
53.5% | 417 | 45 | ||
Kaboom Canyon prev. season |
49.4% | 340 | 42 | ||
Safe Zone prev. season |
46.3% | 41 | 11 | ||
Ring of Fire prev. season |
46.0% | 50 | 14 | ||
Dueling Beetles prev. season |
46.7% | 15 | 0 | ||
Hard Rock Mine prev. season |
45.5% | 11 | 0 | ||
Undermine prev. season |
45.5% | 11 | 0 | ||
Double Swoosh prev. season |
45.0% | 20 | 0 | ||
Deathcap Trap prev. season |
36.4% | 11 | 0 | ||
Gem Fort prev. season |
31.8% | 22 | 1 | ||
Rustic Arcade prev. season |
35.8% | 67 | 18 |
Direct duels in Knockout: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 43.9% against 8-Bit in Heist — barely punishable even there, which makes him a risk-free first pick.
Lola counters nobody here — he wins and loses as strength would have it.
Nobody counters Lola here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.