Best map: Parallel Plays with 80.0% from 10 games.
Silverchange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.8 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays prev. season |
80.0% | 10 | 0 | ||
Hard Rock Mine ![]() |
66.7% | 12 | 0 | ||
Center Stage prev. season |
60.0% | 10 | 0 | ||
Gem Fort prev. season |
60.0% | 10 | 0 | ||
Bridge Too Far prev. season |
52.4% | 21 | 1 | ||
Safe Zone prev. season |
53.8% | 13 | 0 | ||
Dry Season prev. season |
50.0% | 16 | 0 | ||
New Horizons ![]() |
50.0% | 12 | 0 | ||
Rustic Arcade prev. season |
50.0% | 12 | 0 | ||
Spiraling Out ![]() |
45.5% | 11 | 0 | ||
Flaring Phoenix prev. season |
41.2% | 17 | 0 | ||
Hideout prev. season |
40.0% | 15 | 0 | ||
Out in the Open ![]() |
40.0% | 15 | 0 | ||
Kaboom Canyon prev. season |
38.5% | 13 | 0 | ||
Shooting Star prev. season |
38.5% | 13 | 0 | ||
Double Swoosh prev. season |
30.8% | 13 | 0 | ||
Layer Cake prev. season |
25.0% | 12 | 0 | ||
Triple Dribble ![]() |
25.0% | 12 | 0 |
Direct duels in Knockout: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 41.4% against 8-Bit in Heist — barely punishable even there, which makes him a risk-free first pick.
Lola counters nobody here — he wins and loses as strength would have it.
Nobody counters Lola here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ゲイに昇格できる点P | Legendary | 24 | 35.8% | 70.8% |