Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +4.3 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Lola does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Tick
54.1%
133 games
Brock
50.6%
352 games
Belle
57.3%
75 games
Piper
50.5%
279 games
Bolt
56.8%
74 games
Edgar
48.9%
366 games
Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ゲイに昇格できる点P | Legendary | 101 | 51.8% | 75.2% |
| 2 | 黑毛牛排 | Gold | 30 | 28.7% | 33.3% |
| 3 | こじ | Diamond | 31 | 27.6% | 29.0% |