Best map: Bridge Too Far with 57.8% from 920 games.
Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/05 to 08/25, 13 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +3.3 points across the whole range). He plays the same at the bottom as at the top.
Bounty▾
Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season prev. season |
49.8% | 1828 | 68 | ||
Shooting Star prev. season |
49.7% | 1965 | 69 | ||
Hideout prev. season |
47.9% | 1930 | 68 | ||
Layer Cake prev. season |
44.2% | 1002 | 59 |
Direct duels in Bounty: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.1% against Trunk in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
54.5%
132 games
Brock
50.6%
352 games
Bolt
56.8%
74 games
Belle
57.1%
70 games
Piper
50.4%
278 games
Byron
50.2%
203 games
Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ゲイに昇格できる点P | Legendary | 101 | 51.8% | 75.2% |
| 2 | 黑毛牛排 | Gold | 30 | 28.8% | 33.3% |
| 3 | こじ | Diamond | 31 | 27.7% | 29.0% |