My roster

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EN

Lola

Damage Dealer Epic Ranked · Gold
47.7%Win rate across all maps
7,225Games
88Trust Score
75. of 105Rank by score
+3.3Skill bonus

Best map: Bridge Too Far with 56.1% from 633 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 3.BreadthCounter safetyStar rate
Win rate 35.47.7 %
Popularity 3.0.06 %
Breadth 16.3% of maps
Counter safety 94.37.1 %
Star rate 12.15.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 46.9% from 64 appearances08/05 — 53.5% from 198 appearances08/06 — 58.6% from 128 appearances08/20 — 51.8% from 1,206 appearances08/21 — 48.9% from 1,142 appearances08/22 — 48.7% from 953 appearances08/23 — 47.1% from 909 appearances08/24 — 43.5% from 1,704 appearances08/25 — 48.0% from 1,270 appearances
46.9%08/04 48.0%08/25

Pick rate

08/04 — 0.1% from 64 appearances08/05 — 0.2% from 198 appearances08/06 — 0.1% from 128 appearances08/20 — 0.0% from 1,206 appearances08/21 — 0.0% from 1,142 appearances08/22 — 0.1% from 953 appearances08/23 — 0.1% from 909 appearances08/24 — 0.1% from 1,704 appearances08/25 — 0.1% from 1,270 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.3 — rewards skill: from Bronze to Masters the win rate climbs by 3.3 points (regression 46.5% to 49.8%). The higher the tier, the better he does.

Bronze — 48.8% from 525 gamesSilver — 47.2% from 1,031 gamesGold — 48.0% from 7,735 gamesDiamond — 48.2% from 10,646 gamesMythic — 48.2% from 44,935 gamesLegendary — 50.0% from 20,675 gamesMasters — 48.4% from 1,113 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 56.1%
633 52
Kaboom Canyon Heist 53.7%
1075 60
Rustic Arcade Gem Grab 54.5%
688 53
Out in the Open Knockout 52.2%
519 49
Safe(r) Zone Heist 49.8%
727 54
New Horizons Knockout 50.9%
379 44
Shooting Star Bounty 50.3%
439 46
Gem Fort Gem Grab 50.5%
402 45
Flaring Phoenix Knockout 50.3%
368 44
Crystal Arcade Gem Grabprev. season 47.8%
1740 67
Deathcap Trap Gem Grabprev. season 47.0%
1702 66
Safe Zone Heist 47.9%
693 53
Spiraling Out Brawl Ball 48.1%
395 45
Hideout Bounty 47.8%
450 47
Undermine Gem Grab 46.8%
539 49
Belle's Rock Knockoutprev. season 45.6%
1339 63
Dry Season Bounty 45.9%
455 47
Center Stage Brawl Ballprev. season 44.9%
1431 64
Hard Rock Mine Gem Grab 45.5%
411 45
Ring of Fire Hot Zone 44.7%
485 48
Layer Cake Bountyprev. season 43.7%
1242 62
Double Swoosh Gem Grab 44.0%
504 48
Hot Potato Heist 43.7%
556 50
Pinball Dreams Brawl Ballprev. season 42.4%
1105 60
Parallel Plays Hot Zoneprev. season 41.9%
496 48
Pit Stop Heist 41.9%
406 45
Dueling Beetles Hot Zoneprev. season 40.9%
905 57
Open Business Hot Zoneprev. season 40.3%
1256 62
Triple Dribble Brawl Ballprev. season 40.3%
775 55
Sneaky Fields Brawl Ballprev. season 39.6%
589 51

Who beats Lola and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ゲイに昇格できる点P Legendary 101 52.1% 75.2%
2 黑毛牛排 Gold 29 29.4% 34.5%
3 こじ Gold 30 28.3% 30.0%