Best map: Bridge Too Far with 57.5% from 905 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/20 to 08/25, 5 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.8 points across the whole range). He plays the same at the bottom as at the top.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 5 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
47.9% | 397 | 45 | ||
Center Stage prev. season |
45.4% | 1272 | 62 | ||
Triple Dribble prev. season |
41.5% | 660 | 52 | ||
Pinball Dreams prev. season |
41.4% | 955 | 58 | ||
Sneaky Fields prev. season |
39.8% | 591 | 51 |
Direct duels in Brawl Ball: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.0% against Nori in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Lola counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bull
51.1%
90 games
Starr Nova
51.7%
60 games
Surge
48.3%
116 games
Colt
48.5%
68 games
Stu
46.7%
105 games
Griff
45.9%
205 games
Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ゲイに昇格できる点P | Legendary | 101 | 52.0% | 75.2% |
| 2 | 黑毛牛排 | Gold | 29 | 29.3% | 34.5% |
| 3 | こじ | Gold | 30 | 28.2% | 30.0% |