Best map: Bridge Too Far with 57.5% from 905 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 16 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.8 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
56.2% | 329 | 42 | ||
Undermine prev. season |
47.7% | 2094 | 70 | ||
Crystal Arcade prev. season |
47.7% | 1725 | 67 | ||
Gem Fort prev. season |
47.4% | 1594 | 65 | ||
Double Swoosh prev. season |
46.8% | 1667 | 66 | ||
Deathcap Trap prev. season |
46.7% | 1672 | 66 | ||
Hard Rock Mine prev. season |
46.4% | 1665 | 66 |
Direct duels in Gem Grab: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.1% against Nori in Hot Zone. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Rico
57.1%
259 games
Bolt
59.2%
130 games
Surge
54.5%
191 games
Byron
59.8%
82 games
Edgar
50.8%
482 games
Crow
52.2%
207 games
Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ゲイに昇格できる点P | Legendary | 101 | 52.1% | 75.2% |
| 2 | 黑毛牛排 | Gold | 28 | 29.7% | 35.7% |
| 3 | こじ | Gold | 30 | 28.3% | 30.0% |