Best map: Bridge Too Far with 57.5% from 905 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 15 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 30 maps. 3 of 6 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
57.5% | 905 | 57 | ||
Kaboom Canyon ![]() |
52.5% | 610 | 51 | ||
Safe Zone ![]() |
52.3% | 346 | 43 | ||
Safe(r) Zone +Mythic |
48.4% | 580 | 50 | ||
Hot Potato +Mythicprev. season |
41.6% | 2320 | 71 | ||
Pit Stop +Mythic + Gold |
41.8% | 404 | 45 |
Direct duels in Heist: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.8% against Nori in Hot Zone. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
63.7%
922 games
8-Bit
55.9%
778 games
Mico
56.6%
546 games
Carl
57.7%
343 games
Chuck
55.7%
560 games
Colt
53.2%
1,463 games
Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ゲイに昇格できる点P | Legendary | 101 | 52.1% | 75.2% |
| 2 | 黑毛牛排 | Gold | 29 | 29.4% | 34.5% |
| 3 | こじ | Gold | 30 | 28.3% | 30.0% |