My roster

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Lola

Damage Dealer Epic Ranked · Masters Heist
51.8%Win rate in Heist
836Games
56Trust Score
26. of 75Rank in Heist

Best map: Bridge Too Far with 54.1% from 591 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 52.51.8 %
Popularity 65.1.21 %
Breadth 0.0% of maps
Counter safety 77.39.2 %
Star rate 55.14.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/11, 5 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 48.2% from 85 appearances08/05 — 43.6% from 117 appearances08/06 — 57.8% from 109 appearances08/10 — 56.1% from 82 appearances08/11 — 52.4% from 84 appearances
48.2%08/04 52.4%08/11

Pick rate

08/04 — 1.6% from 85 appearances08/05 — 1.5% from 117 appearances08/06 — 1.6% from 109 appearances08/10 — 1.1% from 82 appearances08/11 — 1.0% from 84 appearances
1.6%08/04 1.0%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.

Gold — 50.6% from 2,531 gamesDiamond — 51.6% from 3,743 gamesMythic — 50.3% from 16,939 gamesLegendary — 51.2% from 10,645 gamesMasters — 51.8% from 836 games
GoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Masters). Filtered to Heist: 3 of 12 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 54.1%
591 51
Kaboom Canyon Heist 49.5%
527 49
Safe Zone Heistprev. season 44.4%
1157 61

Against whom

Direct duels in Heist: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 36.0% against Nori in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 63.6% 949 games 8-Bit 56.2% 793 games Mico 56.8% 548 games Carl 57.8% 344 games Chuck 55.7% 569 games Melodie 56.9% 394 games

Who plays him best soon

Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ゲイに昇格できる点P Legendary 101 51.9% 75.2%
2 黑毛牛排 Gold 29 29.1% 34.5%
3 こじ Diamond 30 28.0% 30.0%