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EN

Lola

Damage Dealer Epic Ranked · Diamond Hot Zone
43.0%Win rate in Hot Zone
460Games
47Trust Score
88. of 105Rank in Hot Zone
+5.6Skill bonus

Best map: Bridge Too Far with 57.5% from 903 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 7.BreadthCounter safetyStar rate
Win rate 18.43.0 %
Popularity 7.0.04 %
Breadth 25.7% of maps
Counter safety
Star rate 15.≈ 13.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 25th means “better than 25% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/24, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/24.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/06 — 33.3% from 63 appearances08/20 — 49.3% from 75 appearances08/21 — 40.7% from 91 appearances08/22 — 43.5% from 85 appearances08/24 — 33.7% from 95 appearances
33.3%08/06 33.7%08/24

Pick rate

08/06 — 0.1% from 63 appearances08/20 — 0.0% from 75 appearances08/21 — 0.0% from 91 appearances08/22 — 0.0% from 85 appearances08/24 — 0.1% from 95 appearances
0.1%08/06 0.1%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +5.6 — rewards skill: from Gold to Legendary the win rate climbs by 5.6 points (regression 40.4% to 46.0%). The higher the tier, the better he does.

Gold — 43.4% from 733 gamesDiamond — 40.0% from 943 gamesMythic — 43.5% from 3,335 gamesLegendary — 47.4% from 1,552 games
GoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 44.9%
2102 70
Parallel Plays Hot Zoneprev. season 42.0%
491 48
Dueling Beetles Hot Zoneprev. season 41.1%
751 54
Open Business Hot Zoneprev. season 40.4%
1050 59

Against whom

Direct duels in Hot Zone: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.0% against Nori in Hot Zone. On average the worst case sits at 28.6%.

Counters

Lola counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

8-Bit 57.5% 80 games Stu 54.2% 83 games Emz 50.3% 197 games Edgar 50.0% 204 games Mortis 51.9% 81 games Bo 48.0% 173 games

Who plays him best soon

Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ゲイに昇格できる点P Legendary 101 52.0% 75.2%
2 黑毛牛排 Gold 28 29.7% 35.7%
3 こじ Gold 30 28.3% 30.0%