Best map: Bridge Too Far with 56.9% from 981 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/05 to 08/25, 14 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.1 points (regression 49.8% to 45.7%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open prev. season |
48.0% | 1883 | 68 | ||
Flaring Phoenix prev. season |
47.0% | 1050 | 59 | ||
New Horizons prev. season |
46.1% | 1267 | 62 | ||
Belle's Rock prev. season |
44.9% | 817 | 55 |
Direct duels in Knockout: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 36.4% against Nori in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Lola counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
57.3%
347 games
Brock
55.9%
376 games
Meeple
66.7%
60 games
Nori
52.0%
256 games
Mortis
56.8%
74 games
Rico
52.1%
165 games
Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ゲイに昇格できる点P | Legendary | 101 | 51.9% | 75.2% |
| 2 | 黑毛牛排 | Gold | 29 | 29.2% | 34.5% |
| 3 | こじ | Gold | 30 | 28.1% | 30.0% |