My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Lola

Damage Dealer Epic Ranked · Diamond
50.0%Win rate across all maps
5,901Games
85Trust Score
69. of 105Rank by score
+3.3Skill bonus

Best map: Bridge Too Far with 57.8% from 917 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 3.BreadthCounter safetyStar rate
Win rate 45.50.0 %
Popularity 3.0.07 %
Breadth 24.7% of maps
Counter safety 93.40.1 %
Star rate 22.17.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 17 days. 12 earlier days are left out — below 120 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 40.2% from 249 appearances08/05 — 47.4% from 673 appearances08/06 — 52.3% from 654 appearances08/12 — 45.0% from 300 appearances08/13 — 45.4% from 370 appearances08/14 — 43.2% from 412 appearances08/15 — 47.0% from 379 appearances08/16 — 44.0% from 504 appearances08/17 — 47.6% from 489 appearances08/18 — 45.7% from 506 appearances08/20 — 50.8% from 1,001 appearances08/21 — 51.3% from 1,411 appearances08/22 — 50.5% from 991 appearances08/23 — 48.3% from 685 appearances08/24 — 47.7% from 974 appearances08/25 — 51.2% from 709 appearances08/26 — 43.1% from 130 appearances
40.2%08/04 43.1%08/26

Pick rate

08/04 — 0.1% from 249 appearances08/05 — 0.1% from 673 appearances08/06 — 0.1% from 654 appearances08/12 — 0.1% from 300 appearances08/13 — 0.1% from 370 appearances08/14 — 0.1% from 412 appearances08/15 — 0.1% from 379 appearances08/16 — 0.1% from 504 appearances08/17 — 0.1% from 489 appearances08/18 — 0.1% from 506 appearances08/20 — 0.1% from 1,001 appearances08/21 — 0.1% from 1,411 appearances08/22 — 0.1% from 991 appearances08/23 — 0.1% from 685 appearances08/24 — 0.1% from 974 appearances08/25 — 0.1% from 709 appearances08/26 — 0.1% from 130 appearances
0.1%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.3 — rewards skill: from Bronze to Masters the win rate climbs by 3.3 points (regression 46.5% to 49.8%). The higher the tier, the better he does.

Bronze — 49.4% from 551 gamesSilver — 47.4% from 1,077 gamesGold — 47.9% from 8,179 gamesDiamond — 48.2% from 10,825 gamesMythic — 48.2% from 45,103 gamesLegendary — 50.0% from 20,747 gamesMasters — 48.7% from 1,126 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 57.8%
917 57
Rustic Arcade Gem Grab 56.8%
345 43
Kaboom Canyon Heist 52.2%
626 52
Dry Season Bountyprev. season 49.8%
1828 68
Shooting Star Bountyprev. season 49.7%
1959 69
Safe Zone Heist 52.1%
349 43
Out in the Open Knockoutprev. season 48.9%
2326 71
Hideout Bountyprev. season 47.9%
1926 68
Undermine Gem Grabprev. season 47.7%
2112 70
Crystal Arcade Gem Grabprev. season 47.7%
1725 67
Safe(r) Zone Heist 48.6%
588 51
Gem Fort Gem Grabprev. season 47.2%
1615 66
Deathcap Trap Gem Grabprev. season 46.7%
1672 66
Double Swoosh Gem Grabprev. season 46.5%
1695 66
Hard Rock Mine Gem Grabprev. season 46.4%
1675 66
Spiraling Out Brawl Ball 47.9%
413 45
Flaring Phoenix Knockoutprev. season 46.5%
1407 64
New Horizons Knockoutprev. season 46.1%
1611 66
Center Stage Brawl Ballprev. season 45.5%
1277 62
Ring of Fire Hot Zoneprev. season 44.9%
2113 70
Belle's Rock Knockoutprev. season 45.3%
1087 60
Layer Cake Bountyprev. season 44.2%
1002 59
Pit Stop Heist 42.3%
416 45
Hot Potato Heistprev. season 41.5%
2333 71
Pinball Dreams Brawl Ballprev. season 41.4%
961 58
Parallel Plays Hot Zoneprev. season 41.5%
509 48
Triple Dribble Brawl Ballprev. season 41.4%
664 52
Dueling Beetles Hot Zoneprev. season 41.3%
760 54
Open Business Hot Zoneprev. season 40.6%
1056 59
Sneaky Fields Brawl Ballprev. season 40.2%
602 51

Who beats Lola and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ゲイに昇格できる点P Legendary 101 51.8% 75.2%
2 黑毛牛排 Gold 30 28.8% 33.3%
3 こじ Diamond 31 27.7% 29.0%