My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Lola

Damage Dealer Epic Ranked · Gold
47.6%Win rate across all maps
7,312Games
88Trust Score
75. of 105Rank by score
+3.3Skill bonus

Best map: Bridge Too Far with 55.8% from 636 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 3.BreadthCounter safetyStar rate
Win rate 34.47.6 %
Popularity 3.0.06 %
Breadth 16.3% of maps
Counter safety 94.37.2 %
Star rate 22.17.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 46.9% from 64 appearances08/05 — 53.5% from 198 appearances08/06 — 58.6% from 128 appearances08/20 — 51.8% from 1,206 appearances08/21 — 48.9% from 1,142 appearances08/22 — 48.7% from 953 appearances08/23 — 46.9% from 916 appearances08/24 — 43.3% from 1,714 appearances08/25 — 48.2% from 1,295 appearances08/26 — 46.5% from 86 appearances
46.9%08/04 46.5%08/26

Pick rate

08/04 — 0.1% from 64 appearances08/05 — 0.2% from 198 appearances08/06 — 0.1% from 128 appearances08/20 — 0.0% from 1,206 appearances08/21 — 0.0% from 1,142 appearances08/22 — 0.1% from 953 appearances08/23 — 0.1% from 916 appearances08/24 — 0.1% from 1,714 appearances08/25 — 0.1% from 1,295 appearances08/26 — 0.1% from 86 appearances
0.1%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.3 — rewards skill: from Bronze to Masters the win rate climbs by 3.3 points (regression 46.5% to 49.8%). The higher the tier, the better he does.

Bronze — 49.1% from 530 gamesSilver — 47.2% from 1,034 gamesGold — 48.0% from 7,822 gamesDiamond — 48.2% from 10,670 gamesMythic — 48.2% from 44,966 gamesLegendary — 50.0% from 20,680 gamesMasters — 48.4% from 1,116 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 55.8%
636 52
Kaboom Canyon Heist 53.8%
1080 60
Rustic Arcade Gem Grab 54.3%
692 53
Out in the Open Knockout 52.6%
527 49
Safe(r) Zone Heist 49.9%
728 54
Shooting Star Bounty 50.5%
440 46
New Horizons Knockout 50.8%
380 44
Flaring Phoenix Knockout 50.7%
377 44
Gem Fort Gem Grab 50.2%
406 45
Crystal Arcade Gem Grabprev. season 47.8%
1740 67
Deathcap Trap Gem Grabprev. season 47.0%
1702 66
Safe Zone Heist 47.9%
695 53
Spiraling Out Brawl Ball 47.9%
397 45
Hideout Bounty 47.5%
457 47
Undermine Gem Grab 46.9%
544 49
Belle's Rock Knockoutprev. season 45.5%
1342 63
Dry Season Bounty 46.2%
459 47
Center Stage Brawl Ballprev. season 44.8%
1437 64
Hard Rock Mine Gem Grab 45.5%
413 45
Ring of Fire Hot Zone 44.9%
488 48
Layer Cake Bountyprev. season 43.9%
1247 62
Hot Potato Heist 43.4%
564 50
Double Swoosh Gem Grab 43.3%
409 45
Pinball Dreams Brawl Ballprev. season 42.4%
1105 60
Pit Stop Heist 41.9%
406 45
Parallel Plays Hot Zoneprev. season 41.9%
499 48
Dueling Beetles Hot Zoneprev. season 40.8%
909 57
Open Business Hot Zoneprev. season 40.3%
1259 62
Triple Dribble Brawl Ballprev. season 40.1%
778 55
Sneaky Fields Brawl Ballprev. season 39.8%
591 51

Who beats Lola and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ゲイに昇格できる点P Legendary 101 52.0% 75.2%
2 黑毛牛排 Gold 29 29.3% 34.5%
3 こじ Gold 30 28.2% 30.0%