My roster

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EN

Lola

Damage Dealer Epic Ranked · Diamond
50.0%Win rate across all maps
5,819Games
85Trust Score
69. of 105Rank by score
+3.3Skill bonus

Best map: Bridge Too Far with 57.7% from 910 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 3.BreadthCounter safetyStar rate
Win rate 45.50.0 %
Popularity 3.0.07 %
Breadth 24.7% of maps
Counter safety 90.40.1 %
Star rate 22.17.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 13 earlier days are left out — below 120 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 40.2% from 249 appearances08/05 — 47.4% from 673 appearances08/06 — 52.3% from 654 appearances08/12 — 45.0% from 300 appearances08/13 — 45.4% from 370 appearances08/14 — 43.2% from 412 appearances08/15 — 47.0% from 379 appearances08/16 — 44.0% from 504 appearances08/17 — 47.6% from 489 appearances08/18 — 45.7% from 506 appearances08/20 — 50.8% from 1,001 appearances08/21 — 51.3% from 1,410 appearances08/22 — 50.4% from 990 appearances08/23 — 48.1% from 680 appearances08/24 — 47.7% from 971 appearances08/25 — 51.4% from 693 appearances
40.2%08/04 51.4%08/25

Pick rate

08/04 — 0.1% from 249 appearances08/05 — 0.1% from 673 appearances08/06 — 0.1% from 654 appearances08/12 — 0.1% from 300 appearances08/13 — 0.1% from 370 appearances08/14 — 0.1% from 412 appearances08/15 — 0.1% from 379 appearances08/16 — 0.1% from 504 appearances08/17 — 0.1% from 489 appearances08/18 — 0.1% from 506 appearances08/20 — 0.1% from 1,001 appearances08/21 — 0.1% from 1,410 appearances08/22 — 0.1% from 990 appearances08/23 — 0.1% from 680 appearances08/24 — 0.1% from 971 appearances08/25 — 0.1% from 693 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.3 — rewards skill: from Bronze to Masters the win rate climbs by 3.3 points (regression 46.4% to 49.8%). The higher the tier, the better he does.

Bronze — 48.8% from 541 gamesSilver — 47.3% from 1,060 gamesGold — 47.9% from 8,017 gamesDiamond — 48.3% from 10,743 gamesMythic — 48.2% from 45,031 gamesLegendary — 50.0% from 20,712 gamesMasters — 48.7% from 1,122 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 57.7%
910 57
Rustic Arcade Gem Grab 56.6%
341 42
Kaboom Canyon Heist 52.3%
620 51
Dry Season Bountyprev. season 49.8%
1824 68
Shooting Star Bountyprev. season 49.6%
1954 69
Safe Zone Heist 52.1%
349 43
Out in the Open Knockoutprev. season 48.9%
2319 71
Hideout Bountyprev. season 47.9%
1921 68
Undermine Gem Grabprev. season 47.7%
2107 70
Crystal Arcade Gem Grabprev. season 47.7%
1725 67
Safe(r) Zone Heist 48.6%
584 50
Gem Fort Gem Grabprev. season 47.3%
1606 66
Double Swoosh Gem Grabprev. season 46.7%
1688 66
Deathcap Trap Gem Grabprev. season 46.7%
1672 66
Hard Rock Mine Gem Grabprev. season 46.3%
1668 66
Flaring Phoenix Knockoutprev. season 46.5%
1405 64
Spiraling Out Brawl Ball 47.9%
403 45
New Horizons Knockoutprev. season 46.1%
1609 66
Center Stage Brawl Ballprev. season 45.5%
1276 62
Ring of Fire Hot Zoneprev. season 44.9%
2111 70
Belle's Rock Knockoutprev. season 45.3%
1085 60
Layer Cake Bountyprev. season 44.1%
997 58
Hot Potato Heistprev. season 41.6%
2323 71
Pit Stop Heist 42.0%
410 45
Parallel Plays Hot Zoneprev. season 41.9%
504 48
Pinball Dreams Brawl Ballprev. season 41.5%
960 58
Triple Dribble Brawl Ballprev. season 41.5%
661 52
Dueling Beetles Hot Zoneprev. season 41.1%
755 54
Open Business Hot Zoneprev. season 40.7%
1055 59
Sneaky Fields Brawl Ballprev. season 39.9%
596 51

Who beats Lola and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ゲイに昇格できる点P Legendary 101 51.9% 75.2%
2 黑毛牛排 Gold 29 29.1% 34.5%
3 こじ Diamond 30 28.0% 30.0%