Best map: Triple Dribble with 55.6% from 603 games.
Wins late — in Brawl Ball 15.1 points better in long rounds than in short ones (49.3% against 34.2%, split at 89 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 190 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +18.3 — rewards skill: from Bronze to Masters the win rate climbs by 18.3 points (regression 35.5% to 53.8%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble prev. season |
55.6% | 603 | 51 | ||
Spiraling Out ![]() |
57.8% | 313 | 41 | ||
Open Business ![]() |
53.0% | 1801 | 67 | ||
Dueling Beetles ![]() |
52.1% | 1876 | 68 | ||
Parallel Plays prev. season |
53.3% | 860 | 56 | ||
Pinball Dreams prev. season |
51.8% | 1017 | 59 | ||
Ring of Fire ![]() |
50.3% | 2416 | 72 | ||
Undermine prev. season |
51.9% | 775 | 55 | ||
Sneaky Fields prev. season |
50.7% | 631 | 52 | ||
Hard Rock Mine prev. season |
50.0% | 830 | 56 | ||
Rustic Arcade prev. season |
49.2% | 958 | 58 | ||
Gem Fort prev. season |
49.4% | 806 | 55 | ||
Deathcap Trap prev. season |
49.0% | 722 | 54 | ||
Center Stage prev. season |
48.7% | 910 | 57 | ||
Layer Cake prev. season |
49.4% | 346 | 43 | ||
Crystal Arcade prev. season |
47.6% | 662 | 52 | ||
Dry Season prev. season |
47.9% | 480 | 48 | ||
Belle's Rock prev. season |
48.2% | 338 | 42 | ||
Double Swoosh prev. season |
46.8% | 592 | 51 | ||
Hideout prev. season |
46.9% | 369 | 44 | ||
Hot Potato prev. season |
46.2% | 279 | 39 | ||
Out in the Open prev. season |
45.3% | 521 | 49 | ||
Bridge Too Far prev. season |
45.6% | 342 | 42 | ||
Pit Stop ![]() |
47.4% | 57 | 16 | ||
Shooting Star prev. season |
45.1% | 452 | 47 | ||
New Horizons prev. season |
44.7% | 412 | 45 | ||
Flaring Phoenix prev. season |
44.4% | 426 | 46 | ||
Safe Zone prev. season |
44.4% | 383 | 44 | ||
Kaboom Canyon prev. season |
42.6% | 289 | 40 | ||
Safe(r) Zone ![]() |
38.6% | 70 | 19 |
Direct duels in Gem Grab: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.8% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
70.6%
126 games
Bibi
63.8%
69 games
Nori
55.3%
170 games
Starr Nova
56.6%
136 games
Bull
63.5%
63 games
Bo
55.6%
153 games
Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 天使寶寶 | Diamond | 20 | 29.0% | 40.0% |