Wins late — in Brawl Ball 15.1 points better in long rounds than in short ones (49.3% against 34.2%, split at 89 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +14.4 — rewards skill: from Gold to Legendary the win rate climbs by 14.4 points (regression 34.0% to 48.4%). The higher the tier, the better he does.
Direct duels in Bounty: how Lou does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Max
55.4%
65 games
Piper
52.3%
109 games
Brock
49.7%
185 games
Mortis
51.9%
81 games
Willow
49.3%
67 games
Kaze
47.9%
96 games
Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 天使寶寶 | Diamond | 20 | 29.4% | 40.0% |