Best map: Triple Dribble with 51.9% from 7,776 games.
Wins late — in Brawl Ball 15.1 points better in long rounds than in short ones (49.3% against 34.2%, split at 89 s). Needs the long round; in a fast game he never arrives.
Mythicchange
08/03 to 08/21, 19 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Picked more often — 0.5% to 0.6% pick rate, up 30 %. The win rate moved 0.5 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +18.7 — rewards skill: from Bronze to Masters the win rate climbs by 18.7 points (regression 35.2% to 53.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble prev. season |
51.9% | 7776 | 89 | ||
Sneaky Fields prev. season |
51.2% | 7540 | 89 | ||
Parallel Plays prev. season |
50.5% | 8860 | 91 | ||
Center Stage prev. season |
49.2% | 11002 | 94 | ||
Hard Rock Mine prev. season |
49.1% | 8619 | 91 | ||
Gem Fort prev. season |
48.6% | 9633 | 92 | ||
Layer Cake prev. season |
49.4% | 2807 | 74 | ||
Undermine prev. season |
48.6% | 8730 | 91 | ||
Deathcap Trap prev. season |
48.1% | 10262 | 93 | ||
Crystal Arcade prev. season |
47.8% | 9400 | 92 | ||
Double Swoosh prev. season |
47.4% | 7015 | 88 | ||
Pinball Dreams prev. season |
47.0% | 10723 | 94 | ||
Dueling Beetles ![]() |
49.7% | 511 | 48 | ||
Flaring Phoenix prev. season |
47.2% | 3541 | 77 | ||
Rustic Arcade prev. season |
46.3% | 10597 | 94 | ||
Spiraling Out ![]() |
53.3% | 90 | 23 | ||
Out in the Open prev. season |
45.9% | 4427 | 81 | ||
Ring of Fire ![]() |
47.3% | 582 | 50 | ||
New Horizons prev. season |
45.4% | 3733 | 78 | ||
Belle's Rock prev. season |
44.9% | 2860 | 74 | ||
Open Business ![]() |
46.3% | 415 | 45 | ||
Pit Stop ![]() |
54.5% | 22 | 1 | ||
Hideout prev. season |
44.1% | 3830 | 79 | ||
Bridge Too Far prev. season |
44.2% | 3075 | 75 | ||
Shooting Star prev. season |
43.9% | 3932 | 79 | ||
Dry Season prev. season |
43.8% | 4215 | 80 | ||
Kaboom Canyon prev. season |
43.9% | 2278 | 71 | ||
Safe Zone prev. season |
41.3% | 3290 | 76 | ||
Hot Potato prev. season |
41.3% | 2181 | 70 |
Direct duels in Knockout: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.1% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
Lou counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Gray
55.4%
65 games
Piper
51.4%
111 games
Willow
51.4%
70 games
Brock
48.0%
225 games
Tick
50.8%
61 games
Kaze
48.3%
89 games
Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound. To the full list