My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Lou

Controller Mythic Ranked · Legendary Center Stage Brawl Ball
49.7%Win rate on Center Stage
3,875Games here
1.1%Pick rate
79Trust Score
33. of 105Rank on this map
+4.1Skill bonus

Wins early — in Hot Zone 5.4 points better in short rounds than in long ones (55.6% against 50.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 1.
Win rate 65.50.3 %
Popularity 89.2.42 %
Breadth 38.7% of maps
Counter safety 20.32.1 %
Star rate 1.9.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Center Stage. 08/04 to 08/18, 15 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 45.1% from 193 appearances08/05 — 51.4% from 405 appearances08/06 — 49.5% from 208 appearances08/07 — 51.5% from 99 appearances08/08 — 48.7% from 113 appearances08/09 — 50.9% from 165 appearances08/10 — 46.4% from 338 appearances08/11 — 52.7% from 698 appearances08/12 — 49.9% from 453 appearances08/13 — 48.9% from 278 appearances08/14 — 53.4% from 193 appearances08/15 — 54.6% from 119 appearances08/16 — 41.3% from 160 appearances08/17 — 49.6% from 127 appearances08/18 — 41.4% from 157 appearances
45.1%08/04 41.4%08/18

Pick rate

08/04 — 0.7% from 193 appearances08/05 — 0.6% from 405 appearances08/06 — 0.6% from 208 appearances08/07 — 0.6% from 99 appearances08/08 — 0.6% from 113 appearances08/09 — 0.8% from 165 appearances08/10 — 0.6% from 338 appearances08/11 — 0.6% from 698 appearances08/12 — 0.6% from 453 appearances08/13 — 0.6% from 278 appearances08/14 — 0.6% from 193 appearances08/15 — 0.5% from 119 appearances08/16 — 0.6% from 160 appearances08/17 — 0.6% from 127 appearances08/18 — 0.7% from 157 appearances
0.7%08/04 0.7%08/18

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.1 — rewards skill: from Gold to Legendary the win rate climbs by 4.1 points (regression 46.2% to 50.3%). The higher the tier, the better he does.

Gold — 43.6% from 894 gamesDiamond — 49.3% from 1,277 gamesMythic — 49.1% from 11,265 gamesLegendary — 49.7% from 3,875 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Lou does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 64.1% 607 games Griff 57.2% 1,022 games Bull 58.7% 479 games Ash 60.6% 241 games Trunk 55.9% 515 games Nori 56.5% 377 games

Who plays him best

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 26 36.2% 61.5%
2 マンチ兄さん Diamond 20 34.8% 60.0%
3 vvv Diamond 21 34.4% 57.1%
4 ligmobalz Diamond 28 32.0% 42.9%
5 天使寶寶 Mythic 20 31.0% 40.0%