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Lou

Controller Mythic Ranked · Legendary Triple Dribble Brawl Ball
52.7%Win rate on Triple Dribble
2,918Games here
1.5%Pick rate
75Trust Score
11. of 105Rank on this map
+5.2Skill bonus

Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 64.50.5 %
Popularity 32.0.28 %
Breadth 43.7% of maps
Counter safety 57.37.4 %
Star rate 3.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/25, 16 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 49.4% from 168 appearances08/05 — 52.8% from 316 appearances08/06 — 58.6% from 145 appearances08/07 — 61.1% from 90 appearances08/08 — 57.3% from 89 appearances08/09 — 50.0% from 90 appearances08/10 — 53.1% from 226 appearances08/11 — 49.8% from 480 appearances08/12 — 57.1% from 361 appearances08/13 — 48.3% from 201 appearances08/14 — 67.5% from 123 appearances08/15 — 52.3% from 111 appearances08/16 — 59.2% from 98 appearances08/17 — 57.7% from 78 appearances08/18 — 40.2% from 87 appearances08/25 — 36.8% from 68 appearances
49.4%08/04 36.8%08/25

Pick rate

08/04 — 0.6% from 168 appearances08/05 — 0.5% from 316 appearances08/06 — 0.4% from 145 appearances08/07 — 0.6% from 90 appearances08/08 — 0.5% from 89 appearances08/09 — 0.4% from 90 appearances08/10 — 0.4% from 226 appearances08/11 — 0.4% from 480 appearances08/12 — 0.5% from 361 appearances08/13 — 0.5% from 201 appearances08/14 — 0.4% from 123 appearances08/15 — 0.5% from 111 appearances08/16 — 0.4% from 98 appearances08/17 — 0.3% from 78 appearances08/18 — 0.4% from 87 appearances08/25 — 0.5% from 68 appearances
0.6%08/04 0.5%08/25

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.2 — rewards skill: from Gold to Legendary the win rate climbs by 5.2 points (regression 48.3% to 53.6%). The higher the tier, the better he does.

Gold — 44.7% from 1,130 gamesDiamond — 55.3% from 1,116 gamesMythic — 51.9% from 8,278 gamesLegendary — 52.7% from 2,918 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Lou does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lou runs in 1 circle — whoever Lou beats beats someone who in turn beats Lou. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 61.9% 1,131 games Bull 57.2% 923 games Griff 55.3% 2,022 games Trunk 56.3% 877 games Doug 61.7% 248 games Damian 58.4% 370 games

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.2% 64.3%
2 vvv Diamond 26 34.3% 57.7%
3 マンチ兄さん Diamond 20 33.6% 60.0%
4 Inter_841 Legendary 21 33.3% 57.1%
5 ligmobalz Mythic 34 32.5% 47.1%