Best map: Spiraling Out with 21.6% from 148 games.
Wins early — in Hot Zone 4.9 points better in short rounds than in long ones (54.0% against 49.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 5 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +31.2 — rewards skill: from Bronze to Legendary the win rate climbs by 31.2 points (regression 20.4% to 51.6%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Bronze). Filtered to Bounty: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
15.1% | 139 | 29 | ||
Shooting Star ![]() |
16.9% | 166 | 32 | ||
Dry Season ![]() |
9.8% | 183 | 33 | ||
Hideout ![]() |
9.3% | 182 | 33 |
Direct duels in Bounty: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lou runs in 1 circle — whoever Lou beats beats someone who in turn beats Lou. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
70.8%
144 games
Piper
52.3%
478 games
Trunk
61.1%
90 games
Shade
61.3%
80 games
Kit
60.3%
78 games
Najia
57.1%
105 games
Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | i miss xuanana | Legendary | 28 | 36.6% | 64.3% |
| 2 | vvv | Diamond | 26 | 34.7% | 57.7% |
| 3 | マンチ兄さん | Diamond | 20 | 34.1% | 60.0% |
| 4 | Inter_841 | Legendary | 21 | 33.7% | 57.1% |
| 5 | twitch: solurk | Legendary | 23 | 33.0% | 52.2% |