My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Lou

Controller Mythic Ranked · Bronze Bounty
12.5%Win rate in Bounty
670Games
53Trust Score
98. of 99Rank in Bounty
+31.2Skill bonus

Best map: Spiraling Out with 21.6% from 148 games.

Wins early — in Hot Zone 4.9 points better in short rounds than in long ones (54.0% against 49.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 2.12.5 %
Popularity 67.0.85 %
Breadth 0.0% of maps
Counter safety 13.26.2 %
Star rate 2.6.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 5 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 13.4% from 82 appearances08/22 — 9.0% from 100 appearances08/23 — 12.7% from 110 appearances08/24 — 13.3% from 135 appearances08/25 — 11.1% from 190 appearances
13.4%08/20 11.1%08/25

Pick rate

08/20 — 0.6% from 82 appearances08/22 — 0.8% from 100 appearances08/23 — 1.0% from 110 appearances08/24 — 0.9% from 135 appearances08/25 — 1.1% from 190 appearances
0.6%08/20 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +31.2 — rewards skill: from Bronze to Legendary the win rate climbs by 31.2 points (regression 20.4% to 51.6%). The higher the tier, the better he does.

Bronze — 12.5% from 670 gamesSilver — 23.3% from 617 gamesGold — 36.9% from 2,917 gamesDiamond — 46.4% from 2,498 gamesMythic — 45.2% from 15,550 gamesLegendary — 48.6% from 4,370 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Bronze). Filtered to Bounty: 4 of 28 maps.

MapWin rateGamesTrust
Layer Cake Bounty 15.1%
139 29
Shooting Star Bounty 16.9%
166 32
Dry Season Bounty 9.8%
183 33
Hideout Bounty 9.3%
182 33

Against whom

Direct duels in Bounty: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 14.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lou runs in 1 circle — whoever Lou beats beats someone who in turn beats Lou. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 70.8% 144 games Piper 52.3% 478 games Trunk 61.1% 90 games Shade 61.3% 80 games Kit 60.3% 78 games Najia 57.1% 105 games

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.6% 64.3%
2 vvv Diamond 26 34.7% 57.7%
3 マンチ兄さん Diamond 20 34.1% 60.0%
4 Inter_841 Legendary 21 33.7% 57.1%
5 twitch: solurk Legendary 23 33.0% 52.2%