My roster

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Lou

Controller Mythic Ranked · Diamond Bounty
46.7%Win rate in Bounty
1,289Games
62Trust Score
80. of 105Rank in Bounty
+31.1Skill bonus

Best map: Sneaky Fields with 56.2% from 715 games.

Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 24.46.7 %
Popularity 20.0.11 %
Breadth 58.20% of maps
Counter safety 14.26.3 %
Star rate 3.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 58th means “better than 58% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 49.0% from 100 appearances08/06 — 59.0% from 139 appearances08/12 — 39.0% from 100 appearances08/13 — 58.5% from 130 appearances08/14 — 41.2% from 114 appearances08/15 — 49.6% from 135 appearances08/16 — 44.5% from 137 appearances08/17 — 43.4% from 143 appearances08/18 — 38.3% from 141 appearances08/20 — 47.7% from 155 appearances08/21 — 50.0% from 290 appearances08/22 — 40.4% from 230 appearances08/23 — 49.4% from 176 appearances08/24 — 47.1% from 208 appearances08/25 — 46.3% from 188 appearances
49.0%08/05 46.3%08/25

Pick rate

08/05 — 0.1% from 100 appearances08/06 — 0.2% from 139 appearances08/12 — 0.3% from 100 appearances08/13 — 0.2% from 130 appearances08/14 — 0.2% from 114 appearances08/15 — 0.2% from 135 appearances08/16 — 0.2% from 137 appearances08/17 — 0.2% from 143 appearances08/18 — 0.2% from 141 appearances08/20 — 0.1% from 155 appearances08/21 — 0.1% from 290 appearances08/22 — 0.1% from 230 appearances08/23 — 0.1% from 176 appearances08/24 — 0.1% from 208 appearances08/25 — 0.1% from 188 appearances
0.1%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +31.1 — rewards skill: from Bronze to Legendary the win rate climbs by 31.1 points (regression 20.6% to 51.7%). The higher the tier, the better he does.

Bronze — 12.8% from 767 gamesSilver — 23.1% from 659 gamesGold — 37.8% from 3,092 gamesDiamond — 46.4% from 2,571 gamesMythic — 45.3% from 15,599 gamesLegendary — 48.5% from 4,415 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps. 1 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Layer Cake Bounty+Mythic 53.7%
520 49
Dry Season Bountyprev. season 46.6%
734 54
Shooting Star Bounty 46.0%
354 43
Hideout Bounty 42.8%
299 40

Against whom

Direct duels in Bounty: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 14.1% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 70.1% 157 games Piper 52.5% 520 games Kit 61.4% 83 games Trunk 59.8% 97 games Shade 61.0% 82 games Mortis 52.0% 306 games

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.2% 64.3%
2 vvv Diamond 26 34.2% 57.7%
3 マンチ兄さん Diamond 20 33.6% 60.0%
4 Inter_841 Legendary 21 33.3% 57.1%
5 ligmobalz Mythic 34 32.5% 47.1%