Best map: Sneaky Fields with 56.2% from 715 games.
Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/05 to 08/25, 15 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +31.1 — rewards skill: from Bronze to Legendary the win rate climbs by 31.1 points (regression 20.6% to 51.7%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps. 1 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake +Mythic |
53.7% | 520 | 49 | ||
Dry Season prev. season |
46.6% | 734 | 54 | ||
Shooting Star ![]() |
46.0% | 354 | 43 | ||
Hideout ![]() |
42.8% | 299 | 40 |
Direct duels in Bounty: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.1% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
70.1%
157 games
Piper
52.5%
520 games
Kit
61.4%
83 games
Trunk
59.8%
97 games
Shade
61.0%
82 games
Mortis
52.0%
306 games
Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | i miss xuanana | Legendary | 28 | 36.2% | 64.3% |
| 2 | vvv | Diamond | 26 | 34.2% | 57.7% |
| 3 | マンチ兄さん | Diamond | 20 | 33.6% | 60.0% |
| 4 | Inter_841 | Legendary | 21 | 33.3% | 57.1% |
| 5 | ligmobalz | Mythic | 34 | 32.5% | 47.1% |