My roster

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Lou

Controller Mythic Ranked · Masters Bounty
51.6%Win rate in Bounty
225Games
36Trust Score
39. of 86Rank in Bounty
+31.0Skill bonus

Best map: Parallel Plays with 56.7% from 476 games.

Wins late — in Heist 20.2 points better in long rounds than in short ones (42.0% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 4.
Win rate 59.51.6 %
Popularity 49.0.32 %
Breadth 42.7% of maps
Counter safety 13.26.4 %
Star rate 4.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 59th means “better than 59% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +31.0 — rewards skill: from Bronze to Legendary the win rate climbs by 31.0 points (regression 20.6% to 51.6%). The higher the tier, the better he does.

Bronze — 12.9% from 691 gamesSilver — 23.1% from 629 gamesGold — 37.1% from 2,955 gamesDiamond — 46.4% from 2,511 gamesMythic — 45.2% from 15,561 gamesLegendary — 48.6% from 4,379 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Masters). Filtered to Bounty: 4 of 25 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Layer Cake Bountyprev. season 51.8%
1500 65
Shooting Star Bountyprev. season 49.5%
810 55
Dry Season Bountyprev. season 46.4%
1281 62
Hideout Bountyprev. season 46.4%
1013 59

Against whom

Direct duels in Bounty: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 14.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 70.5% 149 games Piper 51.9% 489 games Shade 61.7% 81 games Trunk 59.8% 92 games Kit 60.5% 81 games Nani 54.2% 153 games

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.6% 64.3%
2 vvv Diamond 26 34.6% 57.7%
3 マンチ兄さん Diamond 20 34.0% 60.0%
4 Inter_841 Legendary 21 33.7% 57.1%
5 ligmobalz Mythic 34 32.9% 47.1%