Best map: Parallel Plays with 56.7% from 476 games.
Wins late — in Heist 20.2 points better in long rounds than in short ones (42.0% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +31.0 — rewards skill: from Bronze to Legendary the win rate climbs by 31.0 points (regression 20.6% to 51.6%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Masters). Filtered to Bounty: 4 of 25 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake prev. season |
51.8% | 1500 | 65 | ||
Shooting Star prev. season |
49.5% | 810 | 55 | ||
Dry Season prev. season |
46.4% | 1281 | 62 | ||
Hideout prev. season |
46.4% | 1013 | 59 |
Direct duels in Bounty: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
70.5%
149 games
Piper
51.9%
489 games
Shade
61.7%
81 games
Trunk
59.8%
92 games
Kit
60.5%
81 games
Nani
54.2%
153 games
Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | i miss xuanana | Legendary | 28 | 36.6% | 64.3% |
| 2 | vvv | Diamond | 26 | 34.6% | 57.7% |
| 3 | マンチ兄さん | Diamond | 20 | 34.0% | 60.0% |
| 4 | Inter_841 | Legendary | 21 | 33.7% | 57.1% |
| 5 | ligmobalz | Mythic | 34 | 32.9% | 47.1% |