Best map: Open Business with 50.0% from 400 games.
Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +24.3 — rewards skill: from Bronze to Masters the win rate climbs by 24.3 points (regression 33.2% to 57.4%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
27.8% | 144 | 30 | ||
Pinball Dreams ![]() |
28.7% | 195 | 34 | ||
Spiraling Out ![]() |
26.5% | 170 | 32 | ||
Center Stage ![]() |
26.6% | 203 | 35 | ||
Triple Dribble ![]() |
22.3% | 166 | 32 |
Direct duels in Brawl Ball: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.4% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lou runs in 1 circle — whoever Lou beats beats someone who in turn beats Lou. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
61.3%
1,067 games
Bull
57.9%
875 games
Griff
55.5%
1,878 games
Doug
62.7%
228 games
Trunk
56.5%
840 games
Damian
58.3%
350 games
Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | i miss xuanana | Legendary | 28 | 36.5% | 64.3% |
| 2 | vvv | Diamond | 26 | 34.6% | 57.7% |
| 3 | マンチ兄さん | Diamond | 20 | 34.0% | 60.0% |
| 4 | Inter_841 | Legendary | 21 | 33.6% | 57.1% |
| 5 | ligmobalz | Mythic | 34 | 32.8% | 47.1% |