My roster

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EN

Lou

Controller Mythic Ranked · Masters
51.3%Win rate across all maps
3,559Games
78Trust Score
39. of 105Rank by score
+23.1Skill bonus

Best map: Triple Dribble with 52.9% from 2,984 games.

Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 42.51.3 %
Popularity 80.1.32 %
Breadth 40.7% of maps
Counter safety 10.14.5 %
Star rate 0.8.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/19, 16 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 46.5% from 127 appearances08/04 — 56.5% from 276 appearances08/05 — 54.4% from 517 appearances08/06 — 54.7% from 322 appearances08/07 — 48.0% from 123 appearances08/08 — 49.7% from 155 appearances08/09 — 50.8% from 197 appearances08/10 — 49.9% from 349 appearances08/11 — 50.1% from 479 appearances08/12 — 49.4% from 178 appearances08/13 — 43.7% from 126 appearances08/14 — 47.3% from 129 appearances08/15 — 41.3% from 63 appearances08/16 — 50.9% from 112 appearances08/18 — 48.9% from 133 appearances08/19 — 48.8% from 80 appearances
46.5%08/03 48.8%08/19

Pick rate

08/03 — 1.1% from 127 appearances08/04 — 0.8% from 276 appearances08/05 — 0.9% from 517 appearances08/06 — 0.7% from 322 appearances08/07 — 0.8% from 123 appearances08/08 — 0.6% from 155 appearances08/09 — 0.7% from 197 appearances08/10 — 0.7% from 349 appearances08/11 — 0.8% from 479 appearances08/12 — 0.7% from 178 appearances08/13 — 0.7% from 126 appearances08/14 — 0.9% from 129 appearances08/15 — 0.6% from 63 appearances08/16 — 0.8% from 112 appearances08/18 — 0.6% from 133 appearances08/19 — 0.7% from 80 appearances
1.1%08/03 0.7%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.1 — rewards skill: from Bronze to Masters the win rate climbs by 23.1 points (regression 32.6% to 55.7%). The higher the tier, the better he does.

Bronze — 14.3% from 5,444 gamesSilver — 29.7% from 5,429 gamesGold — 45.0% from 41,040 gamesDiamond — 50.2% from 47,171 gamesMythic — 48.1% from 298,202 gamesLegendary — 49.6% from 107,259 gamesMasters — 51.3% from 3,559 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ballprev. season 52.9%
2984 75
Parallel Plays Hot Zone 56.2%
495 48
Layer Cake Bountyprev. season 51.8%
1507 65
Belle's Rock Knockoutprev. season 51.7%
1067 59
Flaring Phoenix Knockoutprev. season 50.9%
1546 65
Pinball Dreams Brawl Ballprev. season 50.0%
3484 77
Center Stage Brawl Ballprev. season 49.8%
4118 80
Undermine Gem Grabprev. season 50.2%
2618 73
Gem Fort Gem Grabprev. season 49.7%
3213 76
Hard Rock Mine Gem Grabprev. season 49.6%
2799 74
Open Business Hot Zoneprev. season 51.7%
580 50
Dueling Beetles Hot Zoneprev. season 51.5%
586 51
Sneaky Fields Brawl Ballprev. season 48.6%
3163 76
Shooting Star Bountyprev. season 49.5%
810 55
Crystal Arcade Gem Grabprev. season 48.1%
2892 74
Deathcap Trap Gem Grabprev. season 47.9%
3078 75
Double Swoosh Gem Grabprev. season 47.3%
2361 71
New Horizons Knockoutprev. season 47.5%
1121 60
Ring of Fire Hot Zoneprev. season 47.3%
816 55
Out in the Open Knockoutprev. season 46.5%
1415 64
Dry Season Bountyprev. season 46.4%
1281 62
Hideout Bountyprev. season 46.4%
1013 59
Rustic Arcade Gem Grabprev. season 45.2%
3169 76
Bridge Too Far Heistprev. season 44.5%
3712 78
Kaboom Canyon Heistprev. season 43.0%
2952 75

Who beats Lou and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.4% 64.3%
2 vvv Diamond 26 34.4% 57.7%
3 マンチ兄さん Diamond 20 33.8% 60.0%
4 Inter_841 Legendary 21 33.5% 57.1%
5 ligmobalz Mythic 34 32.7% 47.1%