My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Lou

Controller Mythic Ranked · Silver
29.8%Win rate across all maps
5,310Games
83Trust Score
91. of 105Rank by score
+23.1Skill bonus

Best map: Open Business with 50.0% from 410 games.

Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 13.29.8 %
Popularity 41.0.44 %
Breadth 22.7% of maps
Counter safety 10.14.4 %
Star rate 0.8.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 41th means “better than 41% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 22.3% from 1,414 appearances08/21 — 28.6% from 844 appearances08/22 — 35.5% from 650 appearances08/23 — 38.5% from 576 appearances08/24 — 31.3% from 903 appearances08/25 — 31.4% from 803 appearances08/26 — 30.0% from 120 appearances
22.3%08/20 30.0%08/26

Pick rate

08/20 — 0.6% from 1,414 appearances08/21 — 0.4% from 844 appearances08/22 — 0.4% from 650 appearances08/23 — 0.4% from 576 appearances08/24 — 0.4% from 903 appearances08/25 — 0.4% from 803 appearances08/26 — 0.4% from 120 appearances
0.6%08/20 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.1 — rewards skill: from Bronze to Masters the win rate climbs by 23.1 points (regression 32.6% to 55.7%). The higher the tier, the better he does.

Bronze — 14.2% from 5,496 gamesSilver — 29.7% from 5,462 gamesGold — 45.0% from 41,277 gamesDiamond — 50.2% from 47,278 gamesMythic — 48.1% from 298,310 gamesLegendary — 49.6% from 107,334 gamesMasters — 51.3% from 3,564 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Open Business Hot Zone 50.0%
410 45
Dueling Beetles Hot Zone 46.8%
402 45
Ring of Fire Hot Zone 44.5%
402 45
Rustic Arcade Gem Grab 34.4%
183 33
Double Swoosh Gem Grab 31.7%
161 31
Undermine Gem Grab 31.0%
171 32
Gem Fort Gem Grab 31.3%
182 33
Hard Rock Mine Gem Grab 31.4%
185 33
Parallel Plays Hot Zone 30.4%
207 35
Sneaky Fields Brawl Ball 28.0%
150 30
Pinball Dreams Brawl Ball 28.9%
201 35
Spiraling Out Brawl Ball 27.0%
174 32
Flaring Phoenix Knockout 23.2%
142 29
Center Stage Brawl Ball 26.6%
207 35
Dry Season Bounty 23.7%
152 30
Shooting Star Bounty 22.7%
150 30
Bridge Too Far Heist 21.8%
142 29
Kaboom Canyon Heist 22.3%
148 30
New Horizons Knockout 22.3%
148 30
Hideout Bounty 22.6%
155 31
Layer Cake Bounty 23.2%
164 31
Triple Dribble Brawl Ball 21.9%
169 32
Belle's Rock Knockout 19.5%
149 30
Out in the Open Knockout 20.3%
177 33
Pit Stop Heist 15.5%
129 28
Safe Zone Heist 15.9%
145 30
Safe(r) Zone Heist 15.3%
157 31
Hot Potato Heist 11.9%
135 29

Who beats Lou and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.4% 64.3%
2 vvv Diamond 26 34.4% 57.7%
3 マンチ兄さん Diamond 20 33.8% 60.0%
4 Inter_841 Legendary 21 33.4% 57.1%
5 ligmobalz Mythic 34 32.7% 47.1%