Best map: Triple Dribble with 52.8% from 2,911 games.
Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 18 days. 10 earlier days are left out — below 214 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +19.6 — rewards skill: from Bronze to Masters the win rate climbs by 19.6 points (regression 34.4% to 54.0%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine prev. season |
50.2% | 2556 | 73 | ||
Gem Fort prev. season |
49.4% | 3125 | 76 | ||
Hard Rock Mine prev. season |
49.4% | 2722 | 74 | ||
Crystal Arcade prev. season |
47.9% | 2817 | 74 | ||
Deathcap Trap prev. season |
47.7% | 2991 | 75 | ||
Double Swoosh prev. season |
47.1% | 2295 | 71 | ||
Rustic Arcade prev. season |
45.2% | 3107 | 75 |
Direct duels in Gem Grab: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.6%
548 games
Bull
56.8%
310 games
Bo
53.8%
745 games
Stu
53.2%
812 games
Doug
63.9%
97 games
Starr Nova
53.1%
599 games
Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | i miss xuanana | Legendary | 28 | 36.3% | 64.3% |
| 2 | vvv | Diamond | 26 | 34.3% | 57.7% |
| 3 | マンチ兄さん | Diamond | 20 | 33.7% | 60.0% |
| 4 | Inter_841 | Legendary | 21 | 33.3% | 57.1% |
| 5 | ligmobalz | Mythic | 34 | 32.6% | 47.1% |