My roster

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Lou

Controller Mythic Ranked · Diamond Heist
42.8%Win rate in Heist
1,393Games
63Trust Score
82. of 105Rank in Heist
+34.3Skill bonus

Best map: Open Business with 52.7% from 5,256 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadthCounter safetyStar rate 2.
Win rate 24.42.8 %
Popularity 24.0.08 %
Breadth 63.23% of maps
Counter safety 39.≈ 34.5 %
Star rate 2.2.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 37.5% from 80 appearances08/06 — 47.3% from 93 appearances08/12 — 30.6% from 85 appearances08/13 — 47.7% from 86 appearances08/14 — 55.6% from 99 appearances08/15 — 46.9% from 98 appearances08/16 — 41.6% from 125 appearances08/17 — 43.8% from 112 appearances08/18 — 48.1% from 104 appearances08/20 — 44.0% from 200 appearances08/21 — 41.3% from 320 appearances08/22 — 39.0% from 259 appearances08/23 — 50.0% from 196 appearances08/24 — 42.4% from 255 appearances08/25 — 41.9% from 160 appearances
37.5%08/05 41.9%08/25

Pick rate

08/05 — 0.1% from 80 appearances08/06 — 0.1% from 93 appearances08/12 — 0.2% from 85 appearances08/13 — 0.2% from 86 appearances08/14 — 0.2% from 99 appearances08/15 — 0.2% from 98 appearances08/16 — 0.2% from 125 appearances08/17 — 0.1% from 112 appearances08/18 — 0.1% from 104 appearances08/20 — 0.1% from 200 appearances08/21 — 0.1% from 320 appearances08/22 — 0.1% from 259 appearances08/23 — 0.1% from 196 appearances08/24 — 0.1% from 255 appearances08/25 — 0.1% from 160 appearances
0.1%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +34.3 — rewards skill: from Bronze to Legendary the win rate climbs by 34.3 points (regression 14.8% to 49.1%). The higher the tier, the better he does.

Bronze — 12.5% from 1,181 gamesSilver — 17.8% from 864 gamesGold — 29.0% from 3,617 gamesDiamond — 43.6% from 2,402 gamesMythic — 42.7% from 11,478 gamesLegendary — 42.3% from 2,383 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heistprev. season 44.5%
3703 78
Kaboom Canyon Heistprev. season 43.5%
2823 74
Safe Zone Heist 43.4%
302 41
Hot Potato Heistprev. season 41.4%
2745 74
Pit Stop Heist 33.9%
790 55
Safe(r) Zone Heist 31.4%
967 58

Against whom

Direct duels in Heist: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 14.4% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 56.8% 680 games Mico 55.1% 394 games Chuck 55.9% 311 games Shade 54.3% 92 games Jessie 49.8% 285 games Bull 49.7% 167 games

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.5% 64.3%
2 vvv Diamond 26 34.6% 57.7%
3 マンチ兄さん Diamond 20 34.0% 60.0%
4 Inter_841 Legendary 21 33.6% 57.1%
5 ligmobalz Mythic 34 32.8% 47.1%