Best map: Open Business with 52.7% from 5,256 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 15 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +34.3 — rewards skill: from Bronze to Legendary the win rate climbs by 34.3 points (regression 14.8% to 49.1%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far prev. season |
44.5% | 3703 | 78 | ||
Kaboom Canyon prev. season |
43.5% | 2823 | 74 | ||
Safe Zone ![]() |
43.4% | 302 | 41 | ||
Hot Potato prev. season |
41.4% | 2745 | 74 | ||
Pit Stop ![]() |
33.9% | 790 | 55 | ||
Safe(r) Zone ![]() |
31.4% | 967 | 58 |
Direct duels in Heist: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.4% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
56.8%
680 games
Mico
55.1%
394 games
Chuck
55.9%
311 games
Shade
54.3%
92 games
Jessie
49.8%
285 games
Bull
49.7%
167 games
Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | i miss xuanana | Legendary | 28 | 36.5% | 64.3% |
| 2 | vvv | Diamond | 26 | 34.6% | 57.7% |
| 3 | マンチ兄さん | Diamond | 20 | 34.0% | 60.0% |
| 4 | Inter_841 | Legendary | 21 | 33.6% | 57.1% |
| 5 | ligmobalz | Mythic | 34 | 32.8% | 47.1% |