Best map: Parallel Plays with 57.0% from 458 games.
Wins early — in Hot Zone 4.9 points better in short rounds than in long ones (54.0% against 49.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +34.3 — rewards skill: from Bronze to Legendary the win rate climbs by 34.3 points (regression 14.8% to 49.1%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 2 of 25 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far prev. season |
44.5% | 3712 | 78 | ||
Kaboom Canyon prev. season |
42.9% | 2948 | 75 |
Direct duels in Heist: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.4% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
57.5%
663 games
Chuck
56.0%
307 games
Mico
54.9%
390 games
Jessie
49.3%
276 games
Shade
52.8%
89 games
Bull
50.0%
164 games
Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | i miss xuanana | Legendary | 28 | 36.6% | 64.3% |
| 2 | vvv | Diamond | 26 | 34.7% | 57.7% |
| 3 | マンチ兄さん | Diamond | 20 | 34.1% | 60.0% |
| 4 | Inter_841 | Legendary | 21 | 33.7% | 57.1% |
| 5 | twitch: solurk | Legendary | 23 | 33.0% | 52.2% |