Best map: Ring of Fire with 52.5% from 6,052 games.
Wins early — in Hot Zone 4.9 points better in short rounds than in long ones (54.0% against 49.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +36.0 — rewards skill: from Bronze to Legendary the win rate climbs by 36.0 points (regression 16.7% to 52.7%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
36.2% | 757 | 54 | ||
New Horizons ![]() |
34.6% | 716 | 54 | ||
Flaring Phoenix ![]() |
33.2% | 748 | 54 | ||
Belle's Rock ![]() |
29.8% | 594 | 51 |
Direct duels in Knockout: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lou runs in 2 circles — whoever Lou beats beats someone who in turn beats Lou. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
52.7%
782 games
Bolt
61.0%
82 games
Nori
50.3%
451 games
Kit
57.7%
71 games
Pearl
53.0%
134 games
Nani
55.2%
87 games
Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | i miss xuanana | Legendary | 28 | 36.6% | 64.3% |
| 2 | vvv | Diamond | 26 | 34.6% | 57.7% |
| 3 | マンチ兄さん | Diamond | 20 | 34.0% | 60.0% |
| 4 | Inter_841 | Legendary | 21 | 33.7% | 57.1% |
| 5 | twitch: solurk | Legendary | 23 | 33.0% | 52.2% |