For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 4 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Lumi does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lumi runs in 1 circle — whoever Lumi beats beats someone who in turn beats Lumi. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
59.2%
449 games
Brock
51.5%
2,365 games
Mortis
51.8%
1,280 games
Mina
52.8%
472 games
Ash
62.2%
90 games
Carl
53.6%
338 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | lameknagod | Masters | 110 | 57.6% | 80.9% |
| 2 | Donqe100 | Masters | 158 | 50.7% | 64.6% |
| 3 | Brawler | Masters | 121 | 50.7% | 67.8% |
| 4 | 歪歪 | Masters | 179 | 49.8% | 62.0% |
| 5 | IGM┃LastCat7 | Masters | 86 | 48.9% | 69.8% |